• CitizenKong@lemmy.world
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      11 months ago

      But only sitting down (you can still look around) and with only two possible scenes playing out in the metro itself. Still, better than nothing!

  • muse@kbin.social
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    11 months ago

    Here let me save all you dead horse beaters some typing:

    “The game was buggy 3 years ago, I see they’re still fixing this mess. Still a bad game even though I’ve never played it”.

    There. You’re free. You don’t have to post. Go on and enjoy your day.

    • leave_it_blank@lemmy.world
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      11 months ago

      And now a serious response: it ran, just before the Add-on dropped, on my 4790k and a RX6600 on 1920x1200 flawlessly with no bugs, at 60 fps on high settings. This game is now well optimized, and a fantastic experience. It took a while, but the wait was worth it!

      • Carighan Maconar@lemmy.world
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        11 months ago

        Although I will say that by now the goalpost has long moved from 60 FPS and you really want to be aiming at 144 or more. That being said, without raytracing on - which is mostly disappointing anyways - there are some really high framerates achieveable by now.

        • Coelacanth@feddit.nu
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          11 months ago

          I don’t know, I think it’s more down to personal preference than that. I get that competitive FPS players want to push frame rates as high as possible, but for me personally I have the exact opposite opinion as you. I have no real need to chase hundreds of FPS, at a stable 60 games feel smooth enough (maybe my eyes are bad). On the other hand, several games have a dramatic improvement in presentation with Ray Tracing on, in my opinion, which I value a lot. Both Cyberpunk and Alan Wake 2 for example look notably better with RT on.

          • Carighan Maconar@lemmy.world
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            11 months ago

            Pretty good examples for how disappointing it is, tbh aye.

            If you told me both sides were different settings of baked lighting, I’d instantly believe it. Sure, the RT looks like it is the higher quality one, but it doesn’t feel like a cyberpunk game with raytracing should “pop”. Good scenes are for it when driving around at night with wet streets. That gives the proper cyberpunk feel. But that’s about the only scenario where I’ve seen it truly work magic.

            • QueriesQueried@sh.itjust.works
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              11 months ago

              Sounds like you’re more disappointed with CP77s lighting theme than RT, you could literally change the LUT or use ReShade in a matter of seconds and get what you’re asking for. CP77 has a permanent green filter that many (very much myself included) despise. Fortunately, this is extremely easy to change, and I definitely recommend it.

        • QueriesQueried@sh.itjust.works
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          11 months ago

          Although I will say that by now the goalpost has long moved from 60 FPS and you really want to be aiming at 144 or more.

          This is more or less subjective, or an ideal. Most people agree that 60FPS is completely fine (or pretty good) for single player experiences, as long as it is a smooth and stable 60 and doesn’t have bad stuttering or the like. Naturally, almost everyone would say they would still be happy with more, but they’re by no means miffed. Multiplayer experiences on the other hand, you’d have a point.

          That being said, without raytracing on - which is mostly disappointing anyways -

          LMAO sure whatever you say. You can be disappointed in the performance cost, but CP77’s raytracing is undeniably some of the best around. The performance hit is definitely worth being bothered by, but real time ray tracing is a very new thing that is still being fleshed out, and we’re 3 (or 2(?) for AMD generations of it, or 0 for Intel) deep. Both the software and hardware are actively being optimised for better performance and features, and we won’t see the full fruits of the current cost for another few years yet.

      • assassin_aragorn@lemmy.world
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        11 months ago

        Same actually. Sometimes the game runs into too much to load and will just freeze and crash. I crashed twice near launch and I’ve had a ton more now.

    • proton_lynx@lemmy.world
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      11 months ago

      Yeah, I still hear people saying “Cyberpunk is full of bugs” even now that everything is running pretty well.

      • Starayo@lemmy.world
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        11 months ago

        I started a new playthrough when phantom liberty released and I feel like I’ve had more game-breaking bugs than I did at launch. The ones I had at launch were mostly cosmetic, animation bugs, t-posing, Jackie eating his noodles with chopsticks that left a clone of themselves in the box, etc. This time I had to reload saves because, for example, Jackie just didn’t get in my car at the start and so it never unlocked the controls so I was just stuck in a car forever.

        That being said, the gameplay systems are massively improved, even if it still can be a bit buggy, and it’s well worth a play. I just need to wait for mods to update for 2.1.

    • Throwaway@lemm.ee
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      11 months ago

      Its a bad game, not because of what it is now, but because it helped popularize a “release broken, fix later” attitude.

  • Rhoeri@lemmy.world
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    11 months ago

    Added a “Weapon Cycling to Arm Cyberware” setting, which allows to enable or disable cycling arm cyberware when cycling through

    Hope this means to cycle through fists as well.

  • 4shtonButcher@discuss.tchncs.de
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    11 months ago

    Never tried it after consciously skipping it on release due to lacking optimization for series X and not enough power on my desktop. And then life happened and I never found time. This sounds pretty good, glad to see they’re still improving it. I loved Witcher III even thought I was several years late, looks like this might be similar.

    • muse@kbin.social
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      11 months ago

      Hooray! You’ve won Most Original Cyberpunk 2077 Update Post of All Time! Thank you for your contribution, and we’re looking forward to you posting this same braindead comment next update!