• stoly@lemmy.world
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      7 months ago

      Yes. I was going to get one and instantly changed my mind when it was purchased by Facebook.

    • Imgonnatrythis@sh.itjust.works
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      7 months ago

      Yep, instantly got crappier when it switched from oculus to Facebook. Maybe my memory is failing, but I thought I recall switching from oculus to Facebook and then recently from Facebook to meta account. Shitier and Shitier.

    • dalekcaan@lemm.ee
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      7 months ago

      I remember being excited about oculus when they started developing their headsets. Then I heard Facebook bought them, and the first thing Zuckerbot had to say about it was how excited he was to develop Virtual Reality advertisements. I have never lost as much interest in a product as quickly before or since.

  • dual_sport_dork 🐧🗡️@lemmy.world
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    7 months ago

    Gee. Remember the last time Meta lied about this sort of thing? I remember.

    https://www.pcworld.com/article/393371/oculus-vr-headsets-will-soon-require-a-facebook-account.html

    When Meta bought Oculus, I boxed up my OG Rift and threw it in the basement, and bought a Reverb G2. I’d rather be tied to a dead platform (WMR) than Meta. Fuck Meta, and fuck Facebook. Don’t buy their products, don’t give them your data, don’t give them a dime.

    • Buddahriffic@lemmy.world
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      7 months ago

      Yeah, Oculus went from neutral-leaning-positive in my mind to not-worth-consideration as soon as FB bought it.

    • hakobo@lemmy.world
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      7 months ago

      When Meta bought Oculus, I boxed up my OG Quest and threw it in the basement,

      Meta (at the time it was still just named Facebook) bought Oculus before they ever released a retail product. Facebook bought them between the release of the original dev kit on Kickstarter and the dk2 in 2014. They had already been owned by Facebook for 2 years when the first Retail Rift came out in 2016. The first Quest didn’t come out until 2019, 5 years after Facebook/Meta bought Oculus.

      • dvoraqs@lemmy.world
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        7 months ago

        For the story to make sense, I’m guessing that the person you’re responding to meant OG Oculus or OG Rift as in the development kit.

      • dual_sport_dork 🐧🗡️@lemmy.world
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        7 months ago

        I’d doubt it. There are already open source projects to make it (and other similar headsets) work without WMR including on Linux, and it’s likely you’ll be able to shoehorn and install the final release of WMR back into Windows manually just like you can with all kinds of other legacy Microsoft stuff.

    • helenslunch@feddit.nl
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      7 months ago

      People never learn.

      Something needs to be done about all the companies enticing you with a “buy” button and then later just deciding “ehhhhh nah I don’t think we’re gonna provide that anymore…”

      • dual_sport_dork 🐧🗡️@lemmy.world
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        7 months ago

        And the time before that, when Meta claimed you would not need a Meta/Facebook account at all and could continue using your old Oculus account. They reneged on that within about a year, from what I recall. Sources on that are tough to find because they’ve been trampled by the more recent bait-and-switch, and subsequently this one.

        Long story short, Meta has now lied three times about the ongoing account requirements to continue to use the hardware you’ve already paid for, pulling the rug out from users contradicting what they said before.

    • UsernameIsTooLon@lemmy.world
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      7 months ago

      It’s a great product, just not well managed by a trustworthy company. I worked at target back in the day when the Quest 2 was around and I got one brand new for about $220 after employee discounts and gift card offers.

      It’s a shame to see it change over time, but damn is the price accessible compared to $800+ headsets at the time. You gotta admit it really lowered the bar for entry for VR seeing how it’s now also 40% of SteamVR users.

      • Landless2029@lemmy.world
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        7 months ago

        I really hate what they’ve done with the product.

        But due to the low price point VR has taken off and loads of parents got it for thier kids. That means more Devs have made games and more competition making headsets.

        • TheKingBee@lemmy.world
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          7 months ago

          more competition making headsets

          quite the opposite has happened, there are fewer companies making headsets now. Microsoft is removing their version of open platform, mixed reality from windows entirely…

          • nac82@lemm.ee
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            7 months ago

            But without content or Meta focusing so hard, it’s likely more projects would have shut down sooner.

            Just because Microsoft cancels a project, that doesn’t mean shit.

            Microsoft is famous for buying up and shutting down new tech.

  • yeehaw@lemmy.ca
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    7 months ago

    And this is why I never bought an oculus. I don’t trust that dirt bag company.

    • AnUnusualRelic@lemmy.world
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      7 months ago

      I bought a cv1 when it was just Oculus.

      I’m not very fond of the later developments.

      I did the migration though, because it’s not like I have a choice, and the damn thing still has no Linux support.

      Maybe I’ll switch to something else when I rebuild my machine when all the construction work is done here and I finally have an office and a proper network again. Getting really tired of my laptop’s tiny screen.

  • brsrklf@jlai.lu
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    7 months ago

    For a couple years now, I’ve only had an old PSVR. It’s obviously limited, has quite low res and is only usable for a few games on my PS4, but hey, it was my entry point to VR anyway, and it’s already pretty fun.

    I know at some point I will get a PC VR set, if only to get more out of it. And I already know I am ready to pay significantly more for it not to be meta. I don’t care if they pretend their accounts are separate, I don’t trust them and I want nothing to do with them.

    • Blackmist@feddit.uk
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      7 months ago

      I’m interested to see what comes of Sony adding PC support to the PSVR2.

      If it just drops right into SteamVR I might pick one up.

  • CaptDust@sh.itjust.works
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    7 months ago

    I didn’t migrate and abandoned anything Meta, I view this as an absolute win! Saved me the time hah

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    7 months ago

    Glad I got the Q3 when I did then if this would have meant losing the 3 apps I accidentally purchased on the Q2 instead of on Steam.

    I do kinda feel bad for the Meta employee that has to monitor me beating off to VR porn tho.

      • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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        7 months ago

        It’s better than the Q2 visually and performance wise; exactly the same UI/UX otherwise. I like how much lighter it is, too. I keep falling asleep while using it to watch movies in a super comfy VRchat world.

        I haven’t used any other VR devices aside from some crazy experience in the 90’s at Disney Land they had in Tomorrow Land once and Google Cardboard back when that was a new thing. It’s 1000 times better than that was lol

  • Rentlar@lemmy.ca
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    7 months ago

    Yep. I was actually seriously thinking of getting a MQ2 or 3 in January, but knowing that Meta could just decide to brick it overnight meant I held off.

  • AutoTL;DR@lemmings.worldB
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    7 months ago

    This is the best summary I could come up with:


    In an email sent to users, the company says it will delete Oculus accounts on March 29th, 2024, preventing you from reactivating or retrieving your apps, in-app purchases, store credits, and more.

    Meta stopped letting users log in to their Oculus accounts in January 2023.

    If you’ve got a Quest gathering dust in a drawer somewhere, now’s your last chance to migrate your Oculus account to a Meta one.

    From there, you’ll be able to access all of the same games, data, and other purchases saved to your Oculus account.

    Several of us here at The Verge received the email, including a couple of my colleagues who have already converted their Oculus accounts to Meta.

    The Verge reached out to Meta with a request for more information but didn’t immediately hear back.


    The original article contains 279 words, the summary contains 132 words. Saved 53%. I’m a bot and I’m open source!

  • antidote101@lemmy.world
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    7 months ago

    I don’t get the angry comments… Oculus 1 only require an email address, because people didn’t want to have to link their oculus account with their Facebook account.

    …I don’t know about Oculus 2, but the article is saying that Oculus 3 only requires a Meta account… It’s not saying it has to be linked to your Facebook account.

    Your account will just switch from being with Oculus, to being with Meta… It doesn’t say anything about this suddenly linking your Facebook account to your Oculus/Meta account.

    • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 ℹ️@yiffit.net
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      7 months ago

      It doesn’t have to say it. All Meta accounts automatically link all Meta products into it. Including Facebook and Instagram. It somehow knew about my Instagram even though I used a different email for that than I did with Facebook years ago, and when I made my Meta account for the Q3 it linked Facebook, Instagram and Oculus together without any additional input from me.

      • Itsamelemmy@lemmy.zip
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        7 months ago

        I deleted my Facebook account the first time they said you’d have to link your oculus account to Facebook and were banning new accounts people created to do so. I just converted my oculus to meta and still don’t have a Facebook or Instagram account.

  • Ludrol@szmer.info
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    7 months ago

    I got my rift s shelved because broken cable and replacement costs more than used quest 2. I don’t even bother migrating, as all my games are on steam.

  • antidote101@lemmy.world
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    7 months ago

    Meta also own Instagram and Threads… And you don’t have to link those two services either.

    …that’s a lot more account separation than Google gives you. It’s gets some people’s phone, email, location, and search history.