I’m not for telling people how to have fun, but we can encourage them to make better choices in companies they support. I’ve lost the taste for subscription based games because I felt like I had to dedicate all my free time to “get my money’s worth”.
A get where you are coming from, but my perspective when I was younger was that I could spend $15 a month to play this basically limitless game or spend $50-60 per game that would be a 40-50 hour experience. So for me, the value of that subscription was huge.
I think if modern games stuck with subscriptions without other mtx, that puts the most incentive on making a good game that is worth playing for a long time. But all the sub based games also have mtx these days, and there is also the incentive to make things just a little worse by default and offer a paid item to ease that a bit, the whole “pay for convenience” thing.
🤮🤮🤮🤮
Warframe’s The War Within was better.
(Probably. I’m never touching WoW, I was an EverQuest 2 kid and I’ll remain such until the day I die)
This is the best summary I could come up with:
During the panel, Blizzard offered a bit of a post-mortem on the previous expansion, Shadowlands, which the firm said failed to meet player expectations.
As a result, World of Warcraft has achieved a type of player growth not seen in years, coinciding with an analysis from BellularGaming that the game has roughly over 7.25 million active subscribers — which we can independently verify as accurate according to our sources.
It had a more down-to-earth storyline with moments of cinematic action and personal drama, reworked class talent trees that allowed players to more freely customize their characters, and high-quality visuals and music.
The permadeath brutal difficulty of Classic Hardcore and the old-school exploration and Class-combination experimentation of Season of Discovery were well-received by the fanbase.
Beyond the retail gameplay of WoW: Dragonflight, Blizzard has created a ton of additional value to keep players subbed, with modes like Season of Discovery and the recent Plunderstorm time-limited battle royale.
The fact that the subscriber base has held steady over the course of the expansion bucks the trend of decline created by Shadowlands, which was heavily ill-received by the playerbase.
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