he/him

Nerd, programmer, writer. I like making things!

  • 72 Posts
  • 840 Comments
Joined 2 years ago
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Cake day: June 20th, 2023

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  • At the bottom of the roadmap:

    There is a plan to deprecate the current Asset Library and replace it with the new Asset Store. The current Asset Library is not going to be removed, but it will be marked as deprecated and will receive very minimal support. The new Asset Store is going to be the main source of assets for Godot moving forward but we understand that older versions will still rely on the existing Asset Library.

    I’m taking the “replace” wording as in-engine as well as functionally replacing





  • I know, clear as mud! A few summary paragraphs I plucked from it:

    If you have a game, website or mobile app that involves player to player chat, or a website or mobile app (inc. web/mobile games) that includes any kind of purchasing, you need to be aware of and compliant with EAA – though micro-enterprises (small headcount, small turnover/balance) are exempt.

    […] if provided to consumers after 28th June 2025

    GPSR means it’s now illegal to target any game at the European market unless there’s an assigned safety rep with a Europe address (with contact details communicated to both players and the authorities), and the game has had a safety risk assessment which is documented in the game’s T&Cs.

    GPSR applies to products placed on the EU market after 13th December 2024. For online sales, it’s about whether EU citizens are targeted. Just the fact that Eu citizens can purchase isn’t enough, targeted at them means for example being able to pay in Euros, have delivery of a physical product to an EU country, or access info in European languages.



  • The Titan sections in TF|2 confused me, half of them were basic arenas and the other half were basic arenas with bosses. I played a lot of Titanfall 1 and when I would play aggressively I’d go entire matches without losing my titan, it felt more like Gundam Doom. I think it’s because they actually balanced the sequel

    Anyway the campaign is fantastic, so creative and always keeps it interesting. The mech sections aren’t even bad, some of their levels are beautiful and there are some good arenas, they just weren’t what I expected