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Cake day: August 15th, 2023

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  • Also there’s already a ton of depth on the game

    I think I’m too jaded in this regard. Reading the wiki I don’t really see depth. Sure, there are activities with fun names, but they are all the same (you start the activity, you walk to finish it, you get random rewards). And all the items seem to be either for selling, basic crafting or just giving you a boost percentage for the activities you’re already doing.

    What the activities are missing are risk/reward, decision making, surprises, etc. Or as you’d say in game design “meaningful choices”.

    Sure, you have the choice on what skill you work on, but besides skill go up, items to make the activity faster and gold (not sure what it’s for, besides buying mats/items again?) that seems to be it.

    I guess combat could help if there’s actual resource investment and risk there. Like are you going to tackle this level 10 monster for higher rewards, with more likelihood to either fail (or spend extra resources on healing potions or whatever)? Or play it save and go against weaker monsters? There should also be extra gold sinks to work for / use the money you accumulated, be it limited use items, cosmetics and so on. And of course ways to play the game differently from other players, like classes, masteries, skill trees or whatever (and no, clicking an activity that says “Sandcastle Building” vs clicking “Ship repair” aren’t really choices).

    Just from someone who values gameplay a lot, I don’t see much difference in playing the game for an hour or 100 hours, in the end it keeps boiling down to the same actions with no depth attached. Personally I didn’t see the game value of it, compared to a step tracker (just that the step tracker doesn’t stop counting when it’s “full”, I didn’t like the step mechanic either where you get bonus steps only. If I’ve done my walking for the day I want to spend the steps, not select an activity and I get double steps for it next time I walk).


  • Ah yeah, I’m not a big mobile game fan and heavily play PC games. I just missed the draw of it, but had wrong expectations probably. In my head it was more of a sandbox combat game with gathering/crafting, so I kept trying to get to the actual game part :)

    While I’m not motivated at all by just achievements or grinding for grinding sake (incremental games are a slight exception there, but progress is much faster / you do have some goals dangled in front of your face). You’re probably aiming more for a classic fitness tracker, but instead of step counts, graphs and so on you present it in game form. Which is valid, but just not what I was after.

    As it gets brought up in this thread: When it came out I actually liked Pokemon GO, because the gameplay was interesting. Originally it only showed Pokemon near you and how far they are away (with 1, 2 or 3 foot steps). Which meant you wandered around and actually met people back in the city, grouped up to search or they knew where it was. That all got dumbed down until everyone was just sitting at the same spot and farming unfortunately :-/






  • designing a vote weighting system that favors similar instances

    Would make the whole thing even worse, as I could create several new instances with 10 bot users each, then hammer out the votes.

    The entire problem is that you can’t trace back each vote to a genuine user. It would be bad in case of fake instances that create 100 user accounts and upvote/downvote stuff, but you can ban the instance. It would be a disaster if a big instance creates fake votes (like lemmy.world suddenly adds 1000 fake users and uses them to manipulate other instances, if votes were anonymous you couldn’t check if it’s genuine lemmy.world users or fake accounts).


  • The problem isn’t keeping votes anonymous, that’s easy. The problem is bots/spam. You could just create a new instance and then upvote a post from another instance a thousand times. If the votes are anonymous for the other instance it’s tough to say if they are genuine users or just bots.

    That’s the main issue here, when votes are anonymous you could easily just spam votes with no way to trace it back. If it’s a rogue instance then fine, you can ban the whole instance. But imagine if lemmy.world starts using fake votes in the background towards other instances.





  • But that’s not how model training works, it doesn’t simply copy and paste entire songs into its training data. It more or less “listens” to it, analyzes it and when you ask to create a rock song for example it just has an algorithm behind it what a song like that would sound like.

    But you can’t just ask it to generate Bohemian Rhapsody from its data, it would probably get very close depending on the training, but it would never be 100% the same (except the model was only trained on this one song).

    Just like you can listen to rock songs and then make your own, that’s totally valid. The problem here is of course automation and scale, but saying it’s not fair use is dubious.




  • Vlyn@lemmy.ziptoGames@lemmy.worldElden Ring – Patch Notes Version 1.12
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    3 months ago

    No ultrawide support, no DLSS, no removed fps cap, no precompiled shaders to remove the stutter, …

    From makes good games, but when it comes to technology they either suck or are just lazy as hell.

    The biggest joke is that ultrawide already renders the full screen width, they just put black bars on top to not give the player an advantage, lol.


  • Agile is not about being quick, it’s about delivering what the customer actually wants. When you do Waterfall you gather all the requirements, then you sit down and code the thing. Only to find out months or years later that you delivered crap as the customer didn’t even know themselves what they wanted.

    With agile you take it one step at a time. What is important now? Get the requirements for this feature, deliver it in the next two weeks (or at least a part of it). Then the customer, which can be an actual customer, or your internal Product Owner, or a Product Manager looks it over. If the whole thing is perfect? Nice, carry on to the next thing.

    Often you find out some detail was overlooked, or a new requirement came up, or the design didn’t fully work out. So pack it into the next sprint and do it better. You’d never get this feedback if you gather “all” requirements first and then just try to go from start to finish.

    Agile certainly has its upsides when done right, unfortunately there’s not a lot of companies who manage to do so (like most I’ve been part of). Despite being messy at times, it’s still better than Waterfall. There’s too many meetings either way.


  • There were 3 issues at once, so “trust & safety” is definitely part of it.

    1. Too much traffic use, this is purely a billing issue and CF probably wouldn’t even care (they haven’t for years) despite losing money
    2. Violating ToS with the domains, a minor infraction probably, but enough to cancel the contract
    3. This is the big one: CF uses one pool of IPs for all customers, the IP of a gambling site (like a casino) will get banned by ISPs of various countries (Gambling being illegal, strictly regulated and so on). This is the trust & safety issue, CF is actively hurting by keeping this customer. The enterprise plan they want to push them to has ByoIP (Bring your own IP), which would probably have been one condition of keeping them on. CF could have communicated better (if we got the full story here…), but for $250 a month they’d much rather kick the customer off their service

  • From the additional info I read, it sounds more like the traffic wasn’t the main issue.

    Gambling is forbidden in a lot of countries or heavily regulated. Cloudflare uses a common IP pool for all customers, so a casino customer would possibly get their IPs blacklisted (by various ISPs). The Enterprise tier of Cloudflare has “Bring your own IP (ByoIP)”, which they probably wanted to force onto this problematic customer to protect their business.

    So it’s actually a problem, not just them paying not enough (which is another reason to get rid of them as fast as possible).


  • As I said in another comment: The up-front payment is the only thing that makes sense for Cloudflare. You got a customer that’s costing you money each month. They broke ToS. You offer them a deal still to keep the services running. And their CEO/CFO tells you they are looking at other providers like Fastly.

    If Cloudflare gave them a monthly contract then the casino would simply pay for a month and switch over their services to a competitor in that time. So Cloudflare loses all the money from the past (where the casino used far too much traffic) and will barely recoup 10k (minus the running cost, so more likely 7k at the high end) for a single month. It’s just not worth it.

    So they offer: Stick with us for a full year at least or get fucked. Which is fair.