Larian’s RPG may have set a tricky precedent for future chats with Microsoft

  • acastcandream@beehaw.org
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    1 year ago

    Ultimately the game still had to release on Series S and Microsoft can simply say “no.” I think this is just bar talk speculation taken too far frankly. I’d be surprised if this radically changed their position.

    • stopthatgirl7@kbin.socialOP
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      1 year ago

      Thing is, it didn’t ultimately have to release on series S. Larian could very well have decided it was too much work to get it to work, and Microsoft didn’t want Xbox left out of such a big release. I think as the generation goes on, you’re going to see a lot more devs and studios deciding or not worth all the extra cost to try to get a have running on S for an Xbox release, or games will get nerfed from the early development stage, unless Microsoft lighten up on their parity requirements.

      • acastcandream@beehaw.org
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        1 year ago

        Yeah but not everyone is going to be in Larian’s position, and those with that kind of clout also stand to lose out a lot of revenue they clearly wanted in the first place.

        • stopthatgirl7@kbin.socialOP
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          1 year ago

          So they’ll most likely decide to completely remove features from the Xbox releases rather than try to get them to work on S, which will lead to worse gaming options on the Xbox. Which Sony will absolutely love.