A review should tell you what the game is. It should also tell you what they like/don’t like about it, but different perspectives about how the core mechanics work are absolutely critical parts of the discussion.
Indeed, sometimes I really appreciate a heads up of if I can save in the middle of gameplay or if I have to complete a whole run before it saves progress, things like that are not deal breakers but it can definitely affect how I play a game
There’s stuff like that, but it’s also as simple as most game pages just not accurately depicting what the core gameplay loop is. The number of games with 10 cinematic trailers that combine for 3 seconds of gameplay and have descriptions full of setting with maybe some features but don’t mention whether they’re a card game or an FPS is way too high.
Screenshots can probably resolve my example, and tags are “OK”, but marketing trash is just so abundant that a lot of pages are genuinely hard to figure out pretty basic elements of what the minute to minute experience is.
different perspectives about how the core mechanics work
As you said, how they work. The description already tells me what the game is and I don’t need a review reciting it a la “Shadow warrior is an action adventure fps game where you play as a ninja fighting against demons”
I recently played a small game called “Ever Forward” on the Nintendo switch. Nowhere it says that the game runs like a PowerPoint presentation. Other than that, it would be helpful if I would have read a review that said “the beautiful world you see in the trailer and screenshots is the ‘hub’ where you enter boring looking levels. The puzzles consist of 2-3 cameras that react to sound and a cube you can throw and that you need to carry to the end of each short puzzle.”
A review should tell you what the game is. It should also tell you what they like/don’t like about it, but different perspectives about how the core mechanics work are absolutely critical parts of the discussion.
Indeed, sometimes I really appreciate a heads up of if I can save in the middle of gameplay or if I have to complete a whole run before it saves progress, things like that are not deal breakers but it can definitely affect how I play a game
There’s stuff like that, but it’s also as simple as most game pages just not accurately depicting what the core gameplay loop is. The number of games with 10 cinematic trailers that combine for 3 seconds of gameplay and have descriptions full of setting with maybe some features but don’t mention whether they’re a card game or an FPS is way too high.
Screenshots can probably resolve my example, and tags are “OK”, but marketing trash is just so abundant that a lot of pages are genuinely hard to figure out pretty basic elements of what the minute to minute experience is.
As you said, how they work. The description already tells me what the game is and I don’t need a review reciting it a la “Shadow warrior is an action adventure fps game where you play as a ninja fighting against demons”
Descriptions are useless horseshit.
A review that doesn’t mention what the actual gameplay loop is is a bad review.
To further flesh out your comment:
I recently played a small game called “Ever Forward” on the Nintendo switch. Nowhere it says that the game runs like a PowerPoint presentation. Other than that, it would be helpful if I would have read a review that said “the beautiful world you see in the trailer and screenshots is the ‘hub’ where you enter boring looking levels. The puzzles consist of 2-3 cameras that react to sound and a cube you can throw and that you need to carry to the end of each short puzzle.”