Absolutely bizarre that a 1st party title doesn’t seem optimized for the console they’re developing for. This makes me skeptical the PC version will be optimized too.

  • ShinkanTrain@lemmy.ml
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    27 days ago

    30, 60 or whatever fps is (or at least should be) a development decision made very early in development. It’s only a case of poor optimization if it doesn’t reach the target they’ve set.

    I don’t like it either, but an Unreal 5 game running at 30 fps (if that lol) on current gen is the norm.

    • lustyargonian@lemm.ee
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      26 days ago

      In the interview they said how they show the game the way it is and focus on that part of development. They said how combat wasn’t worked on yet when they showed the game, which now looks pretty reactive. They’re going to focus on sound next and performance last, and when they said 30 it seemed like “bare minimum is solid 30”. Given the feedback, there’s a chance they’ll try to incorporate 60 fps now.

      While it’s a design decision, UE is also a bit more scalable generally, assuming it’s not all reliant on lumen, nanite and vsm.

      Either ways, they need to learn from previous 30 FPS launches and try to communicate better. Saying it doesn’t need 60 is dismissive to a large audience of gamers who don’t like the trade-off of frames over image quality.