• Th3D3k0y@lemmy.world
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    2 months ago

    Solid base game, I should probably finish playing it instead of doing my normal of saving in front of the final boss and never playing again.

    • taiyang@lemmy.world
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      2 months ago

      Yeah, especially since the game has a true ending that’s easy to give up on if you’re bad at finding conches. Can be intimidating, as I watch someone quietly quit at the final boss.

      • mnemonicmonkeys@sh.itjust.works
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        2 months ago

        They should have swapped a couple of the conch rewards, so you get a flimsy hammer at 60 and the true ending at 48. Pushing your players into an extra 5 hours of searching just kills the game’s pacing

        • taiyang@lemmy.world
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          2 months ago

          I ended up just getting them for my wife, the funny thing is it took me like 20 minutes to get 20 once you know all the harder ones (like oasis). But yeah, I agree. Optional bosses made sense at least.

      • Aielman15@lemmy.world
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        2 months ago

        Honestly, the true ending is nothing to write home about. Sea of Stars is probably one of my favourite JRPG ever, but the entire last arc and both endings were a huge letdown.

  • catalyst@lemmy.world
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    2 months ago

    Hmmm maybe I should revisit this game. I got about 3/4 of the way and kinda ran out of steam on it.

    • BreadstickNinja@lemmy.world
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      2 months ago

      In my opinion, the game runs out of steam about halfway through, so the issue may not be on your end.

      It started really strong but it felt like a lot of the initial promise didn’t pay off.

      Still a decent game, maybe a 7/10. Just not as great as I hoped it would be after the first couple of hours.

      • chiliedogg@lemmy.world
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        2 months ago

        Until you get pretty late in the game, it really suffers from a lack of variety in combat options, but by the time you get to the variety, you’re basically locked into just doing whatever moves interrupt the enemy or whichever super-move is warmed up.

      • catalyst@lemmy.world
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        2 months ago

        Agreeing with all these comments. The game started off really strong in my opinion, but it falls flat very hard after a certain point. Both from a writing perspective and in the combat variety.

        The interrupts were interesting to me because I hadn’t seen a mechanic quite like that before. But I suppose it’s true that once you see an enemy charging up there is essentially just one “correct” choice to make, which limits what choices you actually have and puts you on a rail.

    • HeyJoe@lemmy.world
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      2 months ago

      SAME! I was at the underwater part, and idk why I stopped, but it’s one I would like to finish.

    • esc27@lemmy.world
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      2 months ago

      I’m not sure I even made it 1/10 of the way. I want to like the game but there was just nothing compelling me to continue or to pick it back up. The combat was especially disappointing. They captured the monotony of an rpg button masher without the ability to just zone out or multitask while playing. Also seems way to reliant on the moonerang.

      • catalyst@lemmy.world
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        2 months ago

        Sooooo many moonerangs. That was a big complaint of mine as well. The combat doesn’t really evolve much.