• apotheotic (she/her)@beehaw.org
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    21 days ago

    There’s no jubilation at “seeing a big game fail” there’s jubilation at seeing a game fail that is developed by a studio that is doing fucked up shit, or a game that is shovelling some fucked up agenda, or the like.

    We dance on the graves of any game developed by Actiblizz, Ubisoft, EA, etc not because they are big games, but because they are developed by evil corporations.

  • delmain@beehaw.org
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    21 days ago

    I have a very simple reason for hating Concord and being slightly happy that it failed: They bait-and-switched the hell out of all of us with that reveal video.

    You can’t build up an interesting world filled with characters like that and then give us a PvP-only hero shooter. Who do you think you are, old Blizzard?

    • SineSwiper@discuss.tchncs.de
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      21 days ago

      You being very generous by calling the characters interesting. The character line-up was the most generic, by-the-numbers GotG ripoff I’ve ever seen.

      • delmain@beehaw.org
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        20 days ago

        I didn’t say they were interesting, we didn’t get nearly enough interaction from them to know, but there was unarguably much more depth to them than “agent 123” in most shooters

  • Feydaikin@beehaw.org
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    21 days ago

    Pcgamer sure is putting a lot of words and intentions onto people.

    Edit: I have now read Firewalks wiki and I’m starting to see a picture. Just seeing the words “Sony”, “Bungie” and “Activision” repeated everywhere does kinda give an impression of what the hopes for the game were.

  • thingsiplay@beehaw.org
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    21 days ago

    Being critical about games is a bad habit?

    In general talking about something bad, disappointing or controversal is always a good way to generate clicks. That works for news too. We humans are wired just like that. So its not something that has become recently a bad habit, this is something happening since decades, before and outside of gaming as well.

  • dillekant@slrpnk.net
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    20 days ago

    My main issue with it is that everyone is using it to push their own narrative about why the game failed. People doing the “It’s a woke game, so it went broke”, or “it’s a saturated market”, or whatever. These are just reactions, not data driven analyses.

  • fracture [he/him] @beehaw.org
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    18 days ago

    this take in the article was really funny

    My guess at the real reason for all this grave dancing is that it feels like a victory over FOMO. If the new $40 game sucks and no one is playing it, I can safely go back to whatever I was playing before without worrying that anyone’s having fun without me.

    i don’t know what most people’s reasons for deriving enjoyment from concord’s failure are, but there’s no way FOMO cracks the top 3 lmao

    seeing the trailer, i definitely thought it was a bandwagon hero shooter that might have had some creativity if a bunch of suits didn’t say “make it GotG”, but realistically, it launched with little fanfare, in competition with valve’s first new game (beta) in ages. not that it was fated to fail but it didn’t have a lot going for it