simple@lemm.ee to Games@lemmy.worldEnglish · 2 months agoGearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'www.pcgamer.comexternal-linkmessage-square34fedilinkarrow-up1175arrow-down11 cross-posted to: games@sh.itjust.works
arrow-up1174arrow-down1external-linkGearbox's first Risk of Rain 2 expansion gets hammered on Steam as developer admits the PC version 'is in a really bad place'www.pcgamer.comsimple@lemm.ee to Games@lemmy.worldEnglish · 2 months agomessage-square34fedilink cross-posted to: games@sh.itjust.works
minus-squarexavier666@lemm.eelinkfedilinkEnglisharrow-up4arrow-down1·2 months agoMinecraft has this wonderful mechanism where everything is dependent on game-tick/server-tick, which is independent of player FPS. Why do modern developers keep using FPS for game physics?
minus-squareBaleine@jlai.lulinkfedilinkEnglisharrow-up2·2 months agoMinecraft is different because it uses a client and server pattern, separating the physics and display loops completely
minus-squarebreadguyyy@kbin.earthlinkfedilinkarrow-up1·2 months agobasically every game uses ticks lol this was not intentional
Minecraft has this wonderful mechanism where everything is dependent on game-tick/server-tick, which is independent of player FPS. Why do modern developers keep using FPS for game physics?
Minecraft is different because it uses a client and server pattern, separating the physics and display loops completely
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basically every game uses ticks lol this was not intentional