• DdCno1@beehaw.org
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    3 months ago

    Just market your game as “retro hard” and you can get away with anything. /s

    • averyminya@beehaw.org
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      3 months ago

      Wait, how did you know!?

      Jokes aside, it sort of is? I’m going for a Smash Melee physics movement meets Revita map design, so retro hard isn’t really too far off!