I’ve never used unity either, sounds like they used a property that means “variable time between frames” in a context that is expecting a constant.
Almost sounds like they were setting up a “thing happens faster if your CPU is faster” type of logical bug that the engine is at least preventing internally.
I’ve never used unity either, sounds like they used a property that means “variable time between frames” in a context that is expecting a constant.
Almost sounds like they were setting up a “thing happens faster if your CPU is faster” type of logical bug that the engine is at least preventing internally.
Ouch. Maybe they need a Turbo button.