• schizo@forum.uncomfortable.business
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    2 months ago

    I wonder if some of these long dev cycle flops that have happened are because they’re long development cycles.

    Like, this game may or may not be any good at all, but I would assume the logic was reasonable when they started work on it 8+ years ago.

    I wonder if the push for everything having to be RTX-enabled AAAA live service games is kneecapping them, simply because it takes far far too long to make and bring to market.

    Or it was just a flaming pile of junk, but I kinda think there’s maybe more going on than just that with some of these releases.