RonnieB@lemmy.world to Games@lemmy.worldEnglish · 3 months agoPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.comexternal-linkmessage-square45fedilinkarrow-up1125arrow-down123cross-posted to: games@sh.itjust.works
arrow-up1102arrow-down1external-linkPalworld faces the difficult choice of whether to become a live-service game or stay buy-to-play, PocketPair’s CEO saysautomaton-media.comRonnieB@lemmy.world to Games@lemmy.worldEnglish · 3 months agomessage-square45fedilinkcross-posted to: games@sh.itjust.works
minus-squareCarighan Maconar@lemmy.worldlinkfedilinkEnglisharrow-up24arrow-down2·edit-23 months agoYeah but why would you want to finish a game as a dev nowadays? You get paid for your early beta releases (= “early access”), not for finishing it from there.
minus-squareEvotech@lemmy.worldlinkfedilinkEnglisharrow-up1·3 months agoBasically, an unfinished game has infinite possibilities.
Yeah but why would you want to finish a game as a dev nowadays? You get paid for your early beta releases (= “early access”), not for finishing it from there.
Basically, an unfinished game has infinite possibilities.