alessandro@lemmy.ca to PC Gaming@lemmy.ca · 2 months agoSquare Enix Admits Final Fantasy 16 and 7 Rebirth Profits ‘Did Not Meet Our Expectations’ - IGNwww.ign.comexternal-linkmessage-square35fedilinkarrow-up156arrow-down14
arrow-up152arrow-down1external-linkSquare Enix Admits Final Fantasy 16 and 7 Rebirth Profits ‘Did Not Meet Our Expectations’ - IGNwww.ign.comalessandro@lemmy.ca to PC Gaming@lemmy.ca · 2 months agomessage-square35fedilink
minus-squareBradleyUffner@lemmy.worldlinkfedilinkarrow-up2·2 months agoWait, what? Now I’m interested in them even less.
minus-squareshastaxc@lemm.eelinkfedilinkarrow-up2·2 months agoIt would be hard to balance a game if some people have 100 hours of gameplay as a starting point and some people have none
minus-squareBradleyUffner@lemmy.worldlinkfedilinkarrow-up5·edit-22 months agoYeah, it makes sense from that perspective, but for someone who played the original, where it was all one game, it really kills the continuity.
Wait, what? Now I’m interested in them even less.
It would be hard to balance a game if some people have 100 hours of gameplay as a starting point and some people have none
Yeah, it makes sense from that perspective, but for someone who played the original, where it was all one game, it really kills the continuity.