• Dae@pawb.social
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    35 minutes ago

    I’ve been saying this even before Bethesda went down the gutter. Everyone is pointing to their recent collosal failures like they wouldn’t still be disappointed even if ES6 was “perfect.”

    I don’t think anybody can point out what, exactly, made Skyrim so fucking legendary. It was a buggy, unpolished mess of a game. Its lore was inconsistent. It had a villain and story that should have been deeply intriguing and interesting and yet it does Alduin a disservice and was, quite frankly, boring.

    But somehow the game was fun. So fun that people spent an average 80 hours a week playing it, me included! And the only possible exploration is that Bethesda had passion, and then Skyrim inflated their egos. So I can see why people see their recent spree of lackluster-to-terrible games as a very valid reason for agreeing with Tod Howard, for once.

    Set that aside, however. Let’s assume they “get it right.” Let’s assume it’s made with passion and recent history has humbled them. People will still be disappointed. Why? Because “it’s not Skyrim.” Just in the same way that hardcore ES fans hated Skyrim because “it’s not Morrowind.” Skyrim set the bar so astronomically high that it would take an absolute fucking miracle for them to, at bare minimum, meet expectation! And it would honestly be better that they didn’t, because then people would expect them to hit that milestone every, single time when the “secret ingredient” to Skyrim’s legendary success is so fucking aetherial nobody can say exactly what it is.

  • SSJMarx@lemm.ee
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    18 hours ago

    This is true, but it’s not like Bethesda’s past few games inspire a lot of confidence.

    • arefx@lemmy.ml
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      18 hours ago

      Fall Out 4, mediocre.

      Fall Out 76, bad.

      Starfield, bad.

      I fully expect tes6 to be ass.

      • Fedizen@lemmy.world
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        4 hours ago

        been playing Fallout:NV and its so good. They should go back to using elder scrolls as a way to show off new engines and then license them out to new companies to make games.

        Skyrim should be seen as an abberation here. If the game turns out good thats just a plus

          • Fedizen@lemmy.world
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            1 hour ago

            yeah that’s the point, Bethesda generally builds an ok game and engine and puts an above average mod/design system on it. Obsidian is far better at making actual video games.

  • LordCrom@lemmy.world
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    19 hours ago

    Step 1, this time don’t have an unskippable intro that lasts 30 minutes before you can start actually playing.

  • AgentOrangesicle@lemmy.world
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    18 hours ago

    It’s cool. We’ll make it for you (and far more impeccably gorgeous than you would). Just give us the engine.

    • The Modding Community
  • Pyr_Pressure@lemmy.ca
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    22 hours ago

    Really? Just make the exact same game as Skyrim with better graphics and a new plot, while making it less likely to have bugs and glitches and maybe fix the largest complaints about Skyrim.

    • GHiLA@sh.itjust.works
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      3 hours ago

      Just make the exact same game… with better graphics and a new plot

      It works for Capcom and Nintendo just fine. Nintendo even skips making a new plot.

  • AMillionNames@sh.itjust.works
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    17 hours ago

    The adoring fan and characters like claptrap are proof that I would never make it as lead designer for game sequels. I would never include a character like those and think to myself “This needs to be more than an annoying minor side character, I need to bring them closer to begin to the identity of the games.”

  • circuitfarmer@lemmy.sdf.org
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    1 day ago

    What a cop-out.

    Bethesda didn’t have trouble making games when they cared about making games. Now, they care about making money. Yes, devs should get paid for their work. But design decisions based on anything other than making a good game poison the well.

    This is why small devs are absolutely killing it with indie games on PC at the moment. AAA titles fail over and over again, because they’re designed for C-suite pockets first and gamers second.

    • steeznson@lemmy.world
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      20 hours ago

      There already are a few indie Morrowind clones like Dread Delusion that I’ve had my eye on. Not sure what elements will have been compromised by the budget but keen to give it a go after payday next week.

      • circuitfarmer@lemmy.sdf.org
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        20 hours ago

        At this point I could give up a lot in terms of budget. Give me text without audio all day long if the writing is good. I think we’ve lost our way on RPGs.

        • Cethin@lemmy.zip
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          4 hours ago

          One great bonus of no voice acting is modding is a lot easier. It’s cool seeing how well Sim Settlements was able to use existing voice lines for the player and make them work, but I’m sure it was a lot of effort. Most small mods end up having to just use books and things like that because they can’t afford acting talent. If you just have text for characters speaking there’s no limit for them.

  • blockheadjt@sh.itjust.works
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    1 day ago

    It’s not like they don’t know how to make a good game. They don’t have to reinvent the wheel. Take Skyrim, make a new land with new characters and new quests, make it 4 times as pretty, fix the biggest bugs. Maybe make the quests a smidge more complex. Boom.

    • Cethin@lemmy.zip
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      4 hours ago

      I love how you can probably accurately guess someone’s age by if they think Skyrim was the best Bethesda game. It was bland and boring, but pretty, in my opinion.

    • Allonzee@lemmy.world
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      1 day ago

      I know I’m in the minority, but I fucking love Starfield.

      It’s a galactic scale zen garden when I need peace.

      It’s a shooter/space combat sim when I choose violence.

      There’s things that aren’t good about it, it needs so many more factions, followers, and NPC interaction points to fill the fish bowl that’s there, but there’s so much to love too, IMHO.

      In a time where MOST major studio games have turned to no effort live service dogshit, I think hating on flawed but grand games like Starfield as just more unsalvagable garbage is just an invitation to studios to keep churning out actual garbage like Suicide Squad since there’s no pleasing modern gamers so don’t bother trying, just lean entirely on an IPs nostalgia.

      • lustyargonian@lemm.ee
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        4 hours ago

        So happy for you! I think it’s a fine game with great highs, but it is a different game when compared to Skyrim obviously, which makes one wonder how ES6 would be.

        Edit: fixed the ?. I was genuinely happy for you

        • Allonzee@lemmy.world
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          7 hours ago

          You make it sound as if I’m the one that brought Starfield up out of nowhere in relation to Skyrim/TE6.

            • Allonzee@lemmy.world
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              3 hours ago

              Ah thank you for the clarification! Sorry socials can be hostile places didn’t mean to take that the most hostile way.

      • arefx@lemmy.ml
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        18 hours ago

        That’s awesome but on paper I still think it’s objectively bad. I got the game for free with my CPU and still feel like I got burned some how. There’s no world where I see myself ever finishing that game.

    • Comment105@lemm.ee
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      17 hours ago

      They haven’t been working on it since then, if they did, they’ve already scrapped it and fired the old devs.

      They’re developing games for modern audiences now, they’ll be adding a bard class, there’ll be a traveling circus prominently featuring throughout the story and with a tent near most major cities. And you’ll finally be able to play as a bearded midget lady. That’s what dwemer are now, they decided. A matriarchal bearded civilization whose ancient traditions led to modern circuses. And you have to help the Queen save the world from the Nazi Elves and alt-right Nords.

        • Comment105@lemm.ee
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          33 minutes ago

          That’s where modern sequels are best experienced. At a distance, not dealing with them.

      • Ookami38@sh.itjust.works
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        17 hours ago

        Why does none of this sound like it’d make a game bad, unless you’re hoping your fantasy RPG will own the libs?

        • qarbone@lemmy.world
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          10 hours ago

          Because it sounds like they’d be ditching everything previous fans love about the universe and lore to hit a bunch of buzzwords. There is insane shit from older games that I’m sure will never see the light of day (unless a modder gets inspired) because Bethesda wants to sanitize and mass-marketize the world.

          Will Elsweyr explore at all the fact there are effectively different species of Khajiit tied to under what combination of the phases of the dual moons the baby is born? Or will Bethesda just throw some big, gruff, talking tigers and some small, funny, talking house cats around and call it a day after putting in exactly one (1) version of each of those that inverts that mold?

          Will the Mane be like this: https://en.m.uesp.net/wiki/Lore:Mane ? Or will he just be a Khajiit in LaCroix-level flavorings of Middle-Eastern adjacent clothing?

        • Comment105@lemm.ee
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          6 hours ago

          You are why they do these things to games.

          Tear out the guts, replace them with industry standard parts and the most recent fad.

          • Ookami38@sh.itjust.works
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            6 hours ago

            None of those things individually have any impact on the game. And none of them are likely to ever make it into a game by a company like Bethesda. The fact that you’re nitpicking these kinds of things, with no real basis, really makes you wonder the actual reasoning behind your post.

            • Comment105@lemm.ee
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              5 hours ago

              Rewriting things like dwemer would have no impact.

              Right.

              Fuck you.

  • chonglibloodsport@lemmy.world
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    1 day ago

    How many people who worked on Morrowind, Oblivion, and/or Skyrim are still working there? This is a question I feel does not get asked enough when it comes to beloved franchises. People talk about their favourite game developers and how they “sold out” or whatever. I don’t think I see enough recognition that sometimes the best people at a company just leave.

    • Ketram@lemmy.blahaj.zone
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      1 day ago

      The reality is that it’s been 20 years since many of those “best games ever”. 20 years is a huge chunk of your working life. It’s just not realistic to keep the same people that whole time, or even a percentage of them.

      People don’t want to think about the reality of it, they just want content to devour.

    • BigBananaDealer@lemm.ee
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      1 day ago

      bethesda has one of the least amount of turnover for any gaming company. so you can check the credits for morrowind then check for skyrim then check for starfield and you will see a lot of familiar names

  • iAmTheTot@sh.itjust.works
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    1 day ago

    I was a pretty hardcore Bethesda fan for years, long before Skyrim. But they have burned me too many times now for me to have any faith in ESVI.

  • archonet@lemy.lol
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    2 days ago

    Really? After the absolute clownshow that was Starfield, my expectations for TES6 are extremely low.

    • Bezier@suppo.fi
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      2 days ago

      I had low expectations before, but Starfield killed them completely. Starfield actually helped me get over worrying about TES6, because I just lost interest.

      • sugar_in_your_tea@sh.itjust.works
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        1 day ago

        Eh, I lost interest about an hour after their initial announcement video 6 years ago. It was obvious that there was no game then, and that it would be a long time before there was anything resembling a game.

        So maybe I’ll be interested when they actually launch info about it, but until then, I just assume it doesn’t exist.

    • TassieTosser@aussie.zone
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      2 days ago

      My expectations for a TES game are low by default. They just provide the world, the modders provide the game.