• _bcron@lemmy.world
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    8 days ago

    Most games, most textures are compressed, which leads to something like Diablo 2’s remake having ridiculous load times considering it’s a simple reskin of a 20 year old game. That 30GB footprint probably gets unpacked to something twice the size, and if you’re caching literally every single thing for the sake of smoothness (flight sims rarely have loading screens when you enter another country’s airspace or a different biome), and a little bit of overhead for OS etc, gonna need heaps of RAM