• mojofrododojo@lemmy.world
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      4 months ago

      my understanding from a tech artist friend was that simple things like adding a new shader would take a day to make it into their continuous integration builds, making it ridiculous compared to unity/unreal/etc. this was 2019-ish

    • Vik@lemmy.world
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      4 months ago

      slipspace was just an iteration of blam with a marketing name slapped on top, and cost them dearly in any case :/