With multiple Unreal-powered projects in development, we're entering the next chapter of the franchise and changing the recipe for how we make Halo games. J...
my understanding from a tech artist friend was that simple things like adding a new shader would take a day to make it into their continuous integration builds, making it ridiculous compared to unity/unreal/etc. this was 2019-ish
Woof after all that time making their slipspace engine? It worked super well! What happened to it?
my understanding from a tech artist friend was that simple things like adding a new shader would take a day to make it into their continuous integration builds, making it ridiculous compared to unity/unreal/etc. this was 2019-ish
I think a lot of high profile people left 343, it was probably the ones that were experts in using it.
slipspace was just an iteration of blam with a marketing name slapped on top, and cost them dearly in any case :/