Larian director of publishing Michael Douse, never one to be shy about speaking his mind, has spoken his mind about Ubisoft’s decision to disband the Prince of Persia: The Lost Crown development team, saying it’s the result of a “broken strategy” that prioritizes subscriptions over sales.

Prince of Persia: The Lost Crown is quite good. PC Gamer’s Mollie Taylor felt it was dragged down by a very slow start, calling it “a slow burn to a fault” in an overall positive review, and it holds an enviable 86 aggregate score on Metacritic. Despite that, Ubisoft recently confirmed that the development team has been scattered to the four winds to work on “other projects that will benefit from their expertise.”

This, Douse feels, is at least partially the outcome of Ubisoft’s focus on subscriptions over conventional game sales—the whole “feeling comfortable with not owning your game” thing espoused by Ubisoft director of subscriptions Philippe Tremblay earlier this year—and the decision to stop releasing games on Steam, which is far and away the biggest digital storefront for PC gaming.

  • MeatsOfRage@lemmy.world
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    2 months ago

    I mean given the massive industry layoffs over the past few years developers are already pretty used to not having jobs.

    I hate how developers are the ones attributed to game industry problems. Decisions like this almost never fall on the developers shoulders, specifically the ownership quote was from their subscription service director. You know… the guy whose job depends on you not wanting to own games.

    • kautau@lemmy.world
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      2 months ago

      Agreed, I’m always saddened by quotes like “well the devs should have” when it’s almost certainly “the execs should have.” Unless a studio is owned by its devs, or they make up some of its leadership, which are few and far between, the devs don’t have the say on the shitty things that happen to the product they’re working on, and often when the devs have more say you end up with like Kingdom Come Deliverance from https://en.wikipedia.org/wiki/Warhorse_Studios. One of my favorite games, was supported by the studio for long after it came out, and now they’re working on a promising sequel

      • Zagorath@aussie.zone
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        2 months ago

        Fwiw the sequel is supposedly going to have Denuvo in it, which is pretty blatantly an executive meddling decision.

        But personally, the phrase “the devs should” never bothers me. It’s pretty transparently referring not to individual developers but to the priorities and decisions of the “developer”: the company in charge of development, as distinct from, say, the publisher or the platform.

      • AhismaMiasma@lemm.ee
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        2 months ago

        As a huge KCD fan (donated to the Kickstarter!) I have very, very low hopes for KCD2.

        It will have Denuvo. Warhorse is awesome, but they are already not great at optimization. KCD on launch was rough. Amazing, fun, but rough.

        Adding Denuvo is just asking for exceptionally poor performance.

        • kautau@lemmy.world
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          2 months ago

          Ah that’s disappointing to hear. And also probably extends my point that now warhorse has grown, and their execs are making bad calls that I’m sure the devs would choose not to make

      • boonhet@lemm.ee
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        2 months ago

        Worst part is, they got acquired the year after release, so even if KC:D 2 is good, their games in the more distant future are bound to be enshittified.

        • sylver_dragon@lemmy.world
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          2 months ago

          Even worse that acquisition links back to the Embracer Group. Hopefully KC:D 2 makes it out the door before Embracer full fucks up Warhorse.

          • AhismaMiasma@lemm.ee
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            2 months ago

            Seems they already did. KCD2 will have Denuvo.

            Let’s put CPU heavy malware on an already CPU taxing game from a dev team known for not having the best optimization. Wcgw?

      • bitjunkie@lemmy.world
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        2 months ago

        The studios owned by the devs almost uniformly don’t put out complete gacha cash grab bullshit

    • ByteOnBikes@slrpnk.net
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      2 months ago

      In the past decade, game companies have been releasing devs after a game is finished. I have a few friends in the gaming industry, and it’s brutal as a software engineer.

      • bitjunkie@lemmy.world
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        2 months ago

        Yeah I’m really glad I didn’t get on that track even though it had been a childhood dream