• otp@sh.itjust.works
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    2 months ago

    Because that’s not beneficial for companies. They want to make (more) money.

    If having a lower price means you make more sales, then yes, it definitely can be beneficial for companies.

    If you want to make $40 per copy, you could sell for $60 on Steam, or about $47.00 on Epic.

    Being on sale for $47 would “unlock” more customers than you’d get if your game was only available for $60 everywhere. Some customers won’t ever buy the game at $60, but they would at $47, and the company makes the same amount of money.

    That is beneficial for companies.

    • copygirl@lemmy.blahaj.zone
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      2 months ago

      Why are you making it my responsibility to explain why companies are not passing on their savings to consumers?

    • boonhet@lemm.ee
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      2 months ago

      Or they could sell on Epic for $60 and just pocket more per sale because most players are used to new games being $60 anyway.

      Besides, Steam itself also unlocks more customers even at same or higher prices because it can be a pain to get EGS games working on Linux sometimes, whereas Steam’s seamless. Maybe we’re a non-existent market force, but personally I’ve been maining Linux for my gaming PC for 4 years and now about 2 years ago I deleted the Windows partition I’d only kept around because I had Forza on the Microsoft store rather than Steam.

      • otp@sh.itjust.works
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        2 months ago

        Or they could sell on Epic for $60 and just pocket more per sale because most players are used to new games being $60 anyway.

        For AAA publishers, definitely. For indie developers or anyone who’d be wanting to try to bring customers to Epic, that wouldn’t be the ideal long-term strategy.