nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 7 months agoMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comexternal-linkmessage-square25linkfedilinkarrow-up150arrow-down15
arrow-up145arrow-down1external-linkMarvel Rivals dev on why Rivals succeeded and Concord failed - "it didn't bring any unique value"www.videogamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 7 months agomessage-square25linkfedilink
minus-squarewarmaster@lemmy.worldlinkfedilinkEnglisharrow-up7·7 months agoIt failed because their business model was very stupid. Paying a hefty price for what should have been a F2P with paid cosmetics was it’s doom. However, I bet it would have had a hard time anyways even if they did everything right.
It failed because their business model was very stupid. Paying a hefty price for what should have been a F2P with paid cosmetics was it’s doom.
However, I bet it would have had a hard time anyways even if they did everything right.