• simple@lemm.eeOP
    link
    fedilink
    English
    arrow-up
    6
    ·
    2 months ago

    Neither of them are as good, especially if you factor in raytracing. DLSS Ray Reconstruction is basically required to not have a noisy image with RTX.

    • potustheplant@feddit.nl
      link
      fedilink
      English
      arrow-up
      3
      arrow-down
      2
      ·
      2 months ago

      Ray tracing*

      RTX is a brand.

      Regardless, given the performance impact and how few games actually have ray tracing (implemented correctly), it makes more sense to just disregard ray tracing altoghether.

      It’s an undercooked technology used to push more expensive products, nothing more.

      Regarding dlss vs fsr and xess, yes dlss has better quality but it’s also proprietary so I honestly do not care about it. Just like gsync died, dlss will eventually die as well.

    • count_dongulus@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 month ago

      When I went team red for the first time earlier this year, I really scrutinized zoomed in screenshots to compare the upscaling for FSR and DLSS. With FSR 3, I couldn’t see any difference compared to DLSS. Older FSR versions yeah, but at least for me not a problem any more.