• Cyrus Draegur@lemm.ee
    link
    fedilink
    English
    arrow-up
    45
    arrow-down
    3
    ·
    8 days ago

    All the best games I’ve played recently are deliberately low poly models, low res textures, and 100% focused on JUST satisfying gamefeel and fun gameplay mechanics.

    Fuck graphical fidelity and fuck “AAA” studios for wasting our time and money on it.

    I WANT SHORTER GAMES WITH WORSE GRAPHICS MADE BY PEOPLE WHO ARE PAID MORE TO WORK LESS AND I’M NOT KIDDING

    • jjjalljs@ttrpg.network
      link
      fedilink
      English
      arrow-up
      8
      ·
      8 days ago

      I WANT SHORTER GAMES

      Can I have my cake and eat it too? I want games with a short critical path, but satisfying ways to spend more time with it if it’s fun.

      So like interesting NG+ stuff, boss rush modes, different builds, whatever.

      • Cyrus Draegur@lemm.ee
        link
        fedilink
        English
        arrow-up
        2
        ·
        8 days ago

        Actually, on that point, I love it when a game becomes a platform for continuous content. Minecraft is a bit trite as an example but it fits: You buy it once, and you can beat it in a couple hours if you really want to, but you can extract as much enjoyment out of it as your imagination will allow, and the developers are constantly adding more stuff to do (although not all of what’s added feels great all the time…)

    • john89@lemmy.ca
      link
      fedilink
      English
      arrow-up
      1
      ·
      8 days ago

      I don’t really think it should be “worse” or specifically low-poly. There is a balance that can be struck and I feel that accepting the lowest quality possible is an excuse for developers to put in as little work as possible while still charging us as much as possible.