This may be a shocker but games on the same level of scope as Cyberpunk 2077 take years of effort to make. We simply cannot pump them out as fast as consumers and shareholders demand their release.
Hello Games had a similar issue with No Man’s Sky. Ubisoft also did with both Division games.
Hello Games had a similar issue with No Man’s Sky.
Having played at release, Hello Game’s issue was much less “large scope games take long to make” and much more “we explicitly lied about features that are strictly not in the game”.
Features that had to be cut because they lack the time to implement it, so basically “large scope games take too long to make”.
One feature was also removed because of player feedback, so the issue there is talking about features before they were tested. This issue stems from their lack of PR expertise, but it means they weren’t lying when they said it.
Except weren’t they still promoting those features at launch? And they had taken preorders before review embargoes were lifted.
Both No Man’s Sky and Cyberpunk both had dishonest marketing and significant bugs. Call me crazy, but if a game isn’t ready to launch, it shouldn’t launch. The developer sets the launch date, and if they didn’t give themselves enough time, it’s not reasonable to ask the people who have paid for he thing as advertised to wait because they couldn’t deliver the features as promised.
As much fun as I’m having with starfield(150 hours since September 1st, because yes I pre-ordered but it was also the first time I’d pre ordered a game in a very very long time ) that was my take on a lot of its issues. I won’t say they did no QA playthrough but it certainly feels like they didn’t do enough and that was after delaying the game even for like an additional 2 years. Supposedly they were all set to launch the game in late 2021 but Phil Spencer paid them to work on bug fixes for longer. Then nonsensical design choices like not having med pack counters where your grenade counter is or a “current equiped power” info area above your current equiped weapon info area on the HUD in 2021 or 2023 is laughably unthinkable. But the meat of the game has been worth the questionable sourced veggie “bugs” on the burger as a whole imo.
You See advertisements for a big, thick, juicy black angus burger. Stacked with garden fresh tomato, lettuce, onion, with a side of the best onion rings man can make, for an ultra premium price (at least for those who actually paid money for it, Some of us got it free with a different purchase, and arent so heavily invested in it financially that we’re more free to criticize it, and the ridiculous price for what you get)
So you buy it
and what you got was a thin patty with a texture and taste that doesnt match any of your expectations of meat, much less black angus. The greenery is small, disappointing, and utterly tasteless and completely missable if you didnt open bun to go hunt for it… and instead of onion rings, you got some weird, oily, deep fried brussel sprouts instead.
and the Chef comes out and tells you “Of course the burgers mostly empy. We made it that way because the universe is mostly empty. Get used to it and upgrade your expectations”
Some people might be able to force themselves to enjoy that burger, by throwing salt and pepper and whatever else they can on the bland, tasteless, amorphus “meat”, but that doesnt mean its a super premium burger. and it certainly doestnt mean that its what you were sold, and ordered.
This may be a shocker but games on the same level of scope as Cyberpunk 2077 take years of effort to make. We simply cannot pump them out as fast as consumers and shareholders demand their release.
Hello Games had a similar issue with No Man’s Sky. Ubisoft also did with both Division games.
Having played at release, Hello Game’s issue was much less “large scope games take long to make” and much more “we explicitly lied about features that are strictly not in the game”.
Features that had to be cut because they lack the time to implement it, so basically “large scope games take too long to make”.
One feature was also removed because of player feedback, so the issue there is talking about features before they were tested. This issue stems from their lack of PR expertise, but it means they weren’t lying when they said it.
Except weren’t they still promoting those features at launch? And they had taken preorders before review embargoes were lifted.
Both No Man’s Sky and Cyberpunk both had dishonest marketing and significant bugs. Call me crazy, but if a game isn’t ready to launch, it shouldn’t launch. The developer sets the launch date, and if they didn’t give themselves enough time, it’s not reasonable to ask the people who have paid for he thing as advertised to wait because they couldn’t deliver the features as promised.
As much fun as I’m having with starfield(150 hours since September 1st, because yes I pre-ordered but it was also the first time I’d pre ordered a game in a very very long time ) that was my take on a lot of its issues. I won’t say they did no QA playthrough but it certainly feels like they didn’t do enough and that was after delaying the game even for like an additional 2 years. Supposedly they were all set to launch the game in late 2021 but Phil Spencer paid them to work on bug fixes for longer. Then nonsensical design choices like not having med pack counters where your grenade counter is or a “current equiped power” info area above your current equiped weapon info area on the HUD in 2021 or 2023 is laughably unthinkable. But the meat of the game has been worth the questionable sourced veggie “bugs” on the burger as a whole imo.
The way I look at starfield is this.
You See advertisements for a big, thick, juicy black angus burger. Stacked with garden fresh tomato, lettuce, onion, with a side of the best onion rings man can make, for an ultra premium price (at least for those who actually paid money for it, Some of us got it free with a different purchase, and arent so heavily invested in it financially that we’re more free to criticize it, and the ridiculous price for what you get)
So you buy it
and what you got was a thin patty with a texture and taste that doesnt match any of your expectations of meat, much less black angus. The greenery is small, disappointing, and utterly tasteless and completely missable if you didnt open bun to go hunt for it… and instead of onion rings, you got some weird, oily, deep fried brussel sprouts instead.
and the Chef comes out and tells you “Of course the burgers mostly empy. We made it that way because the universe is mostly empty. Get used to it and upgrade your expectations”
Some people might be able to force themselves to enjoy that burger, by throwing salt and pepper and whatever else they can on the bland, tasteless, amorphus “meat”, but that doesnt mean its a super premium burger. and it certainly doestnt mean that its what you were sold, and ordered.
It had seven years of development before it’s initial broken release.
That’s not as long as you’d think anymore, it’s why the bigger studios have massive teams working on multiple games at the same time
its long enough to not have police or cars in races magically teleport behind you every time you look away.
Literally. Gamers be like
“No more crunch culture! Take your time and release when it’s ready!”
also
“Why do games take so long??”
I mean ubisoft had the problem with all their games. Wait a year before buying a ubi game. It will be fixed and half price
yes yes, its the awful customers fault for wanting a product they’ve been lied to about.
God damn big bad evil customers!
Jesus fucking christ, the amount of corpo white knighting these big games get…