• TedZanzibar@feddit.uk
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    17 days ago

    I like the idea of open worlds much more than I like the reality. With a full time job, kids, and a completionist mindset I just don’t have the time or mental stamina to spend 100+ hours doing side quests and revealing every inch of the map. Not to mention reading all of that dialog and lore.

    Give me a corridor with a tight, focused story over a sprawling open world any day of the week. Coincidentally Bioshock was awesome.

    • thesohoriots@lemmy.world
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      17 days ago

      Absolutely. Nobody needs an open-world Dead Space. I want 8-12 hours of intense claustrophobia.

      • DragonTypeWyvern@midwest.social
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        17 days ago

        Ah yes, Corpse Stomping Simulator 2008.

        There was a way you could tell the living ones from the dead but I’ll be damned if I could tell you what it was exactly, I just developed a feeling after the first couple hours.

      • Dogiedog64@lemmy.world
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        16 days ago

        Counterpoint, a remastered Dead Space 2 with a lot more exploration capability would go super hard. I WANT to see the nooks and crannies of Titan Sprawl. I WANT to see the full desolation of a Necromorph outbreak. DS1 Remastered got that beautifully right with the new interconnectedness of the Ishimura and the Intensity Director.

    • JokeDeity@lemm.ee
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      16 days ago

      Everyone tends to disagree with me but I think Breath of the Wild was the worst thing to happen to Zelda for this reason. I love most other Zelda games but I couldn’t bother finishing BotW and didn’t even try the newer one.