stopthatgirl7@kbin.social to Games@lemmy.world · 1 year agoVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square78fedilinkarrow-up1210arrow-down112file-textcross-posted to: technology@lemmy.world
arrow-up1198arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7@kbin.social to Games@lemmy.world · 1 year agomessage-square78fedilinkfile-textcross-posted to: technology@lemmy.world
minus-squareBruceTwarzen@kbin.sociallinkfedilinkarrow-up17arrow-down1·1 year agoWhen i look at vr titles, i still feel like i’m buying a tech demo, not a game
minus-squaredrekly@lemmy.worldlinkfedilinkEnglisharrow-up10arrow-down1·edit-21 year agoAlyx absolutely broke that mould for me. it started off good but built up to incredible as it progressed. I just wish more developers would do similarly. But then this article is the reason why they don’t
minus-squareBruceTwarzen@kbin.sociallinkfedilinkarrow-up2·1 year agoAlyx was indeed great. Also i learned there that i don’t only get sick in vr, i’m also really scared for some reason
minus-squaredrekly@lemmy.worldlinkfedilinkEnglisharrow-up1·1 year agoYeah alyx’s horror areas were an experience, I’m glad it didn’t have a ravenholm level
When i look at vr titles, i still feel like i’m buying a tech demo, not a game
Alyx absolutely broke that mould for me. it started off good but built up to incredible as it progressed. I just wish more developers would do similarly. But then this article is the reason why they don’t
Alyx was indeed great. Also i learned there that i don’t only get sick in vr, i’m also really scared for some reason
Yeah alyx’s horror areas were an experience, I’m glad it didn’t have a ravenholm level