The first ray tracing GPU came out 7 years ago (rtx 2080), eternal came out in 2020. In 2013, the top card was a gtx 680. Eternal lists it’s minimum specs as a 1050ti and from some quick google people trying to run on a 680 are getting sub 30fps on low. Of course just supporting ray tracing doesn’t mean it will actually be playable, but indiana jones (the only released game that requires RT today) seems to get 50fps on low with 2080s.
Fwiw a few 2080 supers are going for sub 50 bucks on my local buy and sell groups.
A big part of why it doesn’t have as big a visual impact is because scenes have to be designed to be acceptable without ray tracing. Not only that but with mandatory ray tracing mechanics that are reliant on RT can be implemented.
The opening of Indiana jones has quite a lot that isn’t possible traditionally and looks pretty awesome to my eyes.
The first ray tracing GPU came out 7 years ago (rtx 2080), eternal came out in 2020. In 2013, the top card was a gtx 680. Eternal lists it’s minimum specs as a 1050ti and from some quick google people trying to run on a 680 are getting sub 30fps on low. Of course just supporting ray tracing doesn’t mean it will actually be playable, but indiana jones (the only released game that requires RT today) seems to get 50fps on low with 2080s.
Fwiw a few 2080 supers are going for sub 50 bucks on my local buy and sell groups.
And still RTX severely tanks FPS with a negligible increase in graphics quality.
A big part of why it doesn’t have as big a visual impact is because scenes have to be designed to be acceptable without ray tracing. Not only that but with mandatory ray tracing mechanics that are reliant on RT can be implemented.
The opening of Indiana jones has quite a lot that isn’t possible traditionally and looks pretty awesome to my eyes.