“It sounds weird but we try to keep our innovation as low as possible,” the director explained. “We’ll say ‘it’s this game but with that.’ It takes so much time to innovate. Sometimes you find the hidden holy Grail of game design, but often indie developers sit for five years trying out stuff. We’re a studio of 50 people with bills to pay. So we can’t do that.”

  • PostiveNoise@kbin.melroy.org
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    17 hours ago

    Similar to the early Blizzard approach in some ways. A focus on delivering a vibe done to a very high level of quality and visual coolness, while leaving risky innovation in game mechanics to others.