“It sounds weird but we try to keep our innovation as low as possible,” the director explained. “We’ll say ‘it’s this game but with that.’ It takes so much time to innovate. Sometimes you find the hidden holy Grail of game design, but often indie developers sit for five years trying out stuff. We’re a studio of 50 people with bills to pay. So we can’t do that.”

    • Delphia@lemmy.world
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      1 day ago

      I asked a friend who plays it and he says its good with randoms, but great if you have a crew you regularly game with.

    • omarfw@lemmy.world
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      1 day ago

      I’d say try it out to see if you like the gun mechanics and movement/different classes. If you do then you’ll love the game even more when you get to the higher difficulties. If it’s not your thing, you can refund on steam if still under 2 hours of playtime.

    • isyasad@lemmy.world
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      1 day ago

      I personally would not recommend it. I’ve played ~20 hours with friends. Despite being a simple co-op game, it has these seasonal battle passes and multiple currencies that I would expect from something like Fortnite / Call of Duty / pay-to-win mobile games. That’s mostly an aesthetic gripe because it doesn’t directly effect the gameplay, but I’m not a huge fan of the gameplay either. Combat is really imprecise/messy, which I’m sure is the point but I can’t get behind it. May be worth to play with friends, but I would not recommend it solo at all. What I can say I really like though is the 3D map tool for the randomly generated caves 🤤 beautiful 3D map

      • RowRowRowYourBot@sh.itjust.works
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        1 day ago

        All of those “currencies” are free. There is no paid way to get them. You just have to change which season you are playing to get that season’s scrip. There is no pay to win. There is merely paid skin packs

        • isyasad@lemmy.world
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          24 hours ago

          Yes I know. I just mean that the multiple currencies is something I didn’t like and is a downside of the game for me. Not only because I think they are not fun to collect, but because they aesthetically remind me of pay-to-win currencies and it’s a slight ick. As they say in the article, they deliberately copy elements from other games to add to their own. That’s cool, but I don’t like the specific things they copied: battle passes and multiple-currency upgrade trees.

          • RowRowRowYourBot@sh.itjust.works
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            23 hours ago

            Ok but your objection is based on vibes then and run counter to the actual facts at hand so why misrepresent what Ghost Ship is doing? Their passes and scrip have nothing in common with paid for battle passes (which aren’t examples of pay to win either)

            • Abnorc@lemm.ee
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              20 hours ago

              To be fair, a game giving you bad vibes is a valid reason not to play it. It’s not a piece of software developed with a practical task in mind.

            • isyasad@lemmy.world
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              19 hours ago

              I don’t believe I misrepresented anything, I never said that the currencies or battle passes were paid. OC asked if people would recommend, and I think I wouldn’t recommend because I didn’t enjoy it and I described the reasons I didn’t enjoy it, which as I said in my comment were aesthetic complaints (rather than monetary or gameplay or anything).

              My objection is based on vibes because I think vibes and aesthetics and artistic direction are important to me, and those are the grounds on which I don’t like Deep Rock Galactic