I played around with Unity years ago and didn’t love the workflow. Moved on to Unreal and liked it but ended up not doing a lot with it. After the recent Unity fiasco I looked into engines again and saw a lot of people talking about Godot so figured I would see what it was about. I really like the whole project and the community surrounding it so I’ll probably stick with it for a while. I still want to go back to UE at some point because the visuals are wonderful and I really like the blueprint system, but for now I’m focusing on actually building and completing some projects before I go back to a more complex engine.
I played around with Unity years ago and didn’t love the workflow. Moved on to Unreal and liked it but ended up not doing a lot with it. After the recent Unity fiasco I looked into engines again and saw a lot of people talking about Godot so figured I would see what it was about. I really like the whole project and the community surrounding it so I’ll probably stick with it for a while. I still want to go back to UE at some point because the visuals are wonderful and I really like the blueprint system, but for now I’m focusing on actually building and completing some projects before I go back to a more complex engine.