• grayhaze@lemmy.world
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    1 year ago

    I was making a game using the Haxe-based game engine HaxeFlixel, but kept running into roadblocks or having to make sacrifices I was uncomfortable making. So I decided to look at other game engines and see what was available. Unity and Unreal were just too unwieldy and unintuitive after following a few tutorials, so I looked at some open source engines. Godot seemed the most well-rounded and user friendly of the bunch, so I made the switch.