One of the challenges when it comes to switching gaming setups from the Windows world to Linux, is fully-featured hardware support.

The Xbox Wireless Headset + official dongle does a decent job with a lot of bang for the buck. However, It’s not (yet) supported by XONE or any other driver. I can connect it via bluetooth, but then it just sounds dull - no surprise!

That’s why I’m now looking for a new headset which is approved by the community. It must offer decent (surround-)sound in games.

  • grue@lemmy.world
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    1 year ago

    I don’t get it. Aren’t there supposed to be standards for this? I would expect any random headset to plug into the headset and microphone ports and Just Work, and ditto for USB or Bluetooth headsets that report themselves as the appropriate device class.

    • ono@lemmy.ca
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      1 year ago

      I would expect any random headset to plug into the headset and microphone ports and Just Work, and ditto for USB

      For the most part these days, they do. But OP asked about wireless.

      or Bluetooth headsets that report themselves as the appropriate device class.

      The problem with Bluetooth is not the operating system or drivers, but Bluetooth itself. The spec famously lacks provisions for good quality stereo output with good quality input at the same time. This is why many wireless headsets use a (non-Bluetooth) dongle.

      • bgtlover@linuxrocks.online
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        1 year ago

        @ObviouslyNotBanana @grue it’s much better now than when people were using jack incantations and trying to figure a whole host of stuff out, which in most cases was hardware specific and very esoteric, needless to speak of people chasing lowlatency setups, in so many weird directions that afew people actually came up with kernel patches to apparently make the whole thing have 0 xruns. Yeah, absolutely weird, better that this doesn’t happen anymore hopefully

      • grue@lemmy.world
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        1 year ago

        True, but even still the weirdness is more about getting audio routed to and from the right devices, not about getting the devices themselves to work correctly in terms of drivers.

  • Chais@sh.itjust.works
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    1 year ago

    A few of things I’d look out for:

    • Bluetooth protocol. Many Bluetooth headsets switch to a low-bandwidth but full-duplex mode when used as a headset. As a result you can hear and be heard at the same time, but at abysmal quality. Think old phone. You want a headset that supports at least AptX, which supports full-duplex communication at reasonable bandwidth and thus quality.
    • Spatial audio. Don’t bother! It’s a non-issue that you can replicate in software, with the help of pipewire. I wouldn’t spend money on it.
    • I’d stay away from proprietary 2.4GHz connectors and stick with plain Bluetooth, as that doesn’t require a specialised driver that possibly requires support from the vendor.
    • not_a_bot_i_swear@lemmy.world
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      1 year ago

      What I usually do is set the headset to act as speaker only and use either my laptop microphone or webcam mic as input. That way I get the higher quality for the output at least. Still annoying and not optimal though.

    • N3Cr0@lemmy.worldOP
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      1 year ago

      I’m not sure AptX is capable enough. In LowLatency mode, it may sound dull again. But higher bitrates come with too much latency.

      I guess LLAC would be the codec to go, but I lack the experience with it.

    • ono@lemmy.ca
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      1 year ago

      a headset that supports at least AptX, which supports full-duplex communication at reasonable bandwidth and thus quality

      Specifically, I think you mean AptX Low Latency. FastStream can reportedly do this as well. Both are nonstandard extensions to Bluetooth, so we have to look for them as features rather than assuming they’ll be present.

      https://habr.com/en/post/456182/

      • Chais@sh.itjust.works
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        1 year ago

        Maybe. Every time I’ve looked into this so far I found it confusing enough to just go with a cable.

    • bgtlover@linuxrocks.online
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      1 year ago

      @Chais @n3cr0 how do you replicate that with pipewire anyway? Sure, you can rig up the nodes and all, but are games actually outputting surround nowadays, or how do you benefit from all that work?

      • N3Cr0@lemmy.worldOP
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        1 year ago

        Since pipewire is the default in Nobara (I recently started with it), I hope I don’t need to care too much about it (fingers crossed!). What I want to achieve is a realistic feeling of the room accoustics in games. I recently noticed that in Cyberpunk 2077 (windows, with the xbox headset): I could close my eyes and still tell where I am in the game.

      • Chais@sh.itjust.works
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        1 year ago

        Exactly. You set up the virtual sink for 5.1 output and make pipewire convolute the signal with a suitable impulse response to turn it into a stereo signal that sounds like it’s coming from the correct direction. And yes, most games will output surround sound, given the option.

        • bgtlover@linuxrocks.online
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          1 year ago

          @Chais do games actually output 5.1 nowadays? Most of those I know use libraries like steamaudio, which simulates it using in-app hrtf, mixing the signal on its own

          • Chais@sh.itjust.works
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            1 year ago

            At least I can play games and get directional audio. Beyond that I care little how they achieve it.

          • ono@lemmy.ca
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            1 year ago

            It depends on the game. I have 5.1 speakers on my computer and can hear things behind me in some games, but not others.

    • Chewy@discuss.tchncs.de
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      1 year ago

      I’d rather go with proprietary 2.4 GHz than only Bluetooth. Especially because many 2.4 GHz devices have Bluetooth additionally.

      To me, Bluetooth has too many latency and quality problems if used for a long time or gaming. It’s one reason I’m still sticking to headphones with external DAC on my pc.

    • Vik@lemmy.world
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      1 year ago

      I was pleasantly surprised to find that chatmix worked properly with my arctis 7s USB receiver.

  • Moghul@lemmy.world
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    1 year ago

    I have a pair of Sony WH-H900N and they work fine over bluetooth. I use it for Hunt Showdown, in which hearing your enemy is very important. I can tell pretty easily which way another player is, what they’re stepping on, if they’re running or walking, if they’re above or below, etc.

    The build quality however is not very good, it always starts in noise canceling mode which I don’t want, and recently it has started to try to deafen me by playing a loud buzzing noise at max volume. I’m careful now not to put them on before turning them on.

    I’ve been looking at a pair of SteelSeries Arctis Nova Pro Wireless to replace them but I can’t justify the purchase right now.

  • amenotef@lemmy.world
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    1 year ago

    I use the “barracuda X” it’s black no RGB. It has both Bluetooth and low latency wireless.

    I use it mainly in Windows (work/gaming) and PS5 (gaming).

    In Linux I used it for gaming too. The only difference is that sometimes the gain in the drivers is very high. But I think it could be my problem (for messing with the drivers in the past months) maybe I need a clean install.

    • N3Cr0@lemmy.worldOP
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      1 year ago

      Is there a reason why you chose the smaller X version over the default Barracuda? Was it just the price or did you expect any issues?

      • amenotef@lemmy.world
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        1 year ago

        I can’t remember well. But: price in the X was good enough for me like 100€ maybe a bit less.

        And secondly. The detachable microphone that can be located close to the mouth. That was a deal breaker for me because I use the headset to work (Microsoft teams) and play with friends (Warzone). And I like my voice to be as clear as possible. Especially if I have the windows open and some background noise.

        So in short. I prefer unidirectional microphones that point to your mouth and if they are closer (so the gain doesn’t need to be high), better.