alessandro@lemmy.ca to PC Gaming@lemmy.ca · 1 year agokids would rather have subscriptions and in-game currency [children of the ages 10-17, with 59% of girls and 86% of boys plan to ask for video game gifts for the holidays (not actual videogames]web.archive.orgexternal-linkmessage-square26fedilinkarrow-up164arrow-down15
arrow-up159arrow-down1external-linkkids would rather have subscriptions and in-game currency [children of the ages 10-17, with 59% of girls and 86% of boys plan to ask for video game gifts for the holidays (not actual videogames]web.archive.orgalessandro@lemmy.ca to PC Gaming@lemmy.ca · 1 year agomessage-square26fedilink
minus-squareLeafTheTreesAlone@lemmy.calinkfedilinkarrow-up1·1 year agoIn a way this is the same as money to them, just a new generation concept of money. Where older generations use money to buy physical items, they use simulated ingame currency to buy digital items.
In a way this is the same as money to them, just a new generation concept of money. Where older generations use money to buy physical items, they use simulated ingame currency to buy digital items.