Michael Murphy (S76)@lemmy.worldM to Pop!_OS (Linux)@lemmy.worldEnglish · 11 months agoDecember Updates: The Spirit of COSMICblog.system76.comexternal-linkmessage-square5fedilinkarrow-up145arrow-down10cross-posted to: linux@lemmy.world
arrow-up145arrow-down1external-linkDecember Updates: The Spirit of COSMICblog.system76.comMichael Murphy (S76)@lemmy.worldM to Pop!_OS (Linux)@lemmy.worldEnglish · 11 months agomessage-square5fedilinkcross-posted to: linux@lemmy.world
minus-squareJontique@lemmy.worldlinkfedilinkEnglisharrow-up3·edit-211 months agoStill haven’t found an answer if it will support the wayland screen-tearing protocol for fullscreen applications (games mainly), does anyone know? Looking great though, looking forward to it next year!
minus-squareMichael Murphy (S76)@lemmy.worldOPMlinkfedilinkEnglisharrow-up5·11 months agoAsk our compositor engineer on the compositor’s source repo: https://github.com/pop-os/cosmic-comp
minus-squareJontique@lemmy.worldlinkfedilinkEnglisharrow-up1·11 months agoI got a reply to this one, for anyone else wondering: https://github.com/pop-os/cosmic-comp/issues/248 “Yes, it is on the TODO list and we will eventually support it. But it’s not a very high priority.”
Still haven’t found an answer if it will support the wayland screen-tearing protocol for fullscreen applications (games mainly), does anyone know?
Looking great though, looking forward to it next year!
Ask our compositor engineer on the compositor’s source repo: https://github.com/pop-os/cosmic-comp
I got a reply to this one, for anyone else wondering:
https://github.com/pop-os/cosmic-comp/issues/248
“Yes, it is on the TODO list and we will eventually support it. But it’s not a very high priority.”