It’s not even the combat itself I have a problem with, it’s the lack of variety. I like when a run throws a curveball that completely changes my strategy or even my goal for the run. Of course The Binding Isaac is the biggest example of this, though to be fair it had like 15 years of updates to get there.
But also I think (also Devolver published) Enter the Gungeon did this really well even at launch
Yeah. I saw a mod that added more weapons and stuff but I just don’t view it as worth it.
It absolutely was so repetitive and if you had a bad weapon or skill you just had to wait till you could replace it. No real synergy or play style options.
I stopped playing it cause I had unlocked everything and had pretty much beaten the game in 4 hours by narrowing the gameplay to one loop.
Binding of Isaac has been a staple for me but Hades was fun too. And Risk of Rain 2 if it had better controls would be incredible.
It’s not even the combat itself I have a problem with, it’s the lack of variety. I like when a run throws a curveball that completely changes my strategy or even my goal for the run. Of course The Binding Isaac is the biggest example of this, though to be fair it had like 15 years of updates to get there.
But also I think (also Devolver published) Enter the Gungeon did this really well even at launch
Yeah. I saw a mod that added more weapons and stuff but I just don’t view it as worth it.
It absolutely was so repetitive and if you had a bad weapon or skill you just had to wait till you could replace it. No real synergy or play style options.
I stopped playing it cause I had unlocked everything and had pretty much beaten the game in 4 hours by narrowing the gameplay to one loop.
Binding of Isaac has been a staple for me but Hades was fun too. And Risk of Rain 2 if it had better controls would be incredible.