• Dran@lemmy.world
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    10 months ago

    My personal favorite is the “companies are obligated to support it forever, or open source the server software hosted by a third party, hosting paid for up front for at least a year.”

    They get to keep my money forever don’t they?

    • Lodra@programming.dev
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      10 months ago

      While I love the spirit of this idea, it gets complicated fast. Worlds adrift is a great example. The game’s server was created using some closed source libraries with a paid license. So when the owning company (Bossa Studios?) went under, they were unable to open source it.

      A law like this would effectively kill all licensed software that isn’t a full product. I do agree though; we need a solution

      • tsonfeir@lemm.ee
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        10 months ago

        When the initially licensed the library, they should’ve included distributed binary copies. That may have allowed them to release the source for their game alongside the binary of the library.

        • Lodra@programming.dev
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          10 months ago

          An interesting idea but it’s not possible with all languages. E.g. golang. But probably not the case with worlds adrift. I’m guessing it’s more of an incentive problem for the other company. No more revenue = why bother?

          • tsonfeir@lemm.ee
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            10 months ago

            I think it’s like when a tv show doesn’t bother to negotiate the music rights for syndication and then they can’t air it anymore if the audio can’t be removed.

            “What happens in 10 years?” Isn’t always a priority. Also, I’m sure that makes the price go up.

          • tsonfeir@lemm.ee
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            10 months ago

            Also, you could use CGo, but if you know golang, then you know why that’s not always a viable option.

      • ChicoSuave@lemmy.world
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        10 months ago

        IIRC Bossa tried to open source it but they used a license for Spatial OS, which provided the backbone of their game. They were unable to make a stable game without it and opted to not open source it. But they were also in an early access that would probably provide an exception for a game closing down.

        Bossa did leave the island creator active and has spun up Lost Skies on the same engine, which wouldn’t be possible if they open sourced WA.

        Ultimately the issue should be GaaS and MMOs are offerings service while other games are goods which have an artificial expiry date. This is a good test of software judication.

        • Lodra@programming.dev
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          10 months ago

          The subscription model makes plenty of sense. But there are loads of games that rely on server side components. That includes basically every multiplayer game that isn’t peer-to-peer. Any very many of them aren’t on a subscription.

          I would love to require all that to be open source. But I still don’t see how to do it practically.