I’m pretty much a Godot dev at the moment, though I’ve also used UE4 and GameMaker before that. I’ve not really touched Unity much.
I’m not at the level of working with studios - it’s been a hobby of mine since I was a teenager, and only the past 4 years of so have I taken it more seriously.
I still haven’t released anything myself, apart from a couple jam games, and though I’ve started a few more substantial projects, I haven’t completed any. My current major project, though, I do hope to finish. I also have a minor side project I managed to complete an initial version of for a jam: https://irmoz.itch.io/upheaval which I intend to complete in the following weeks, after I finish a making of video.
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Atm I work in godot. I’ve had no work above indie, and very little outside my own projects. I’d like to say I’ve become quite competent, though.
Here’s my latest project: https://irmoz.itch.io/upheaval
It’s a jam game, a low-res first person shooter inspired by doom, with a horror theme, and adaptive music. The weapons are made from body parts :D
I’m pretty much a Godot dev at the moment, though I’ve also used UE4 and GameMaker before that. I’ve not really touched Unity much.
I’m not at the level of working with studios - it’s been a hobby of mine since I was a teenager, and only the past 4 years of so have I taken it more seriously.
I still haven’t released anything myself, apart from a couple jam games, and though I’ve started a few more substantial projects, I haven’t completed any. My current major project, though, I do hope to finish. I also have a minor side project I managed to complete an initial version of for a jam: https://irmoz.itch.io/upheaval which I intend to complete in the following weeks, after I finish a making of video.
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Yes, Godot 4 is faaaaar better in all respects when it comes to 3D. Both better looking and better performing.
Maybe we should all get together! A few other devs have responded to me here :P