- cross-posted to:
- technology@lemmy.world
- cross-posted to:
- technology@lemmy.world
Apple Vision Pro Owners Are Struggling to Figure Out What They Just Bought::Is the Vision Pro for watching movies? Working? Being alone? Collaborating? Nobody knows, really, writes John Herrman.
I had a go on a VR helmet and thought it was kind of fun, but at the moment the options seem to be an affordable one that’s infested with Facebook nonsense, or the Valve/Apple ones which are presumably less intrusive but cost a fortune. So I’m fine to just do without until someone figures out how to do it in a cheap, open-source kind of way, like the raspberry pi of VR helmets.
That might not even be possible, but in that case I’m also fine to just do without TBH.
I’ve been following Relativty for a bit now. It might be up your alley.
Hmm, I have a soldering iron and a 3D printer. You might be right. Thanks for the link!
Im really not impressed with the whole concept. Yeah it’s probably a necessary step towards an actually simulated reality but wearing a clunky headgear while running into my living room walls is just not appealing at all to me.
It strikes me as a mostly non-technical problem. As a method of interfacing with computers/games it just doesn’t offer anything that useful and runs into a lot of practical problems that won’t magically get better with faster processors or smarter software.
I like it for stationary games, such as flight and racing sims, or rhythm games like beat saber. The ones where you do a bit of walking around tend to result in finding walls and furniture too quickly.
HTC Vive and Bigscreen Beyond say hello.