Apple Vision Pro Owners Are Struggling to Figure Out What They Just Bought::Is the Vision Pro for watching movies? Working? Being alone? Collaborating? Nobody knows, really, writes John Herrman.

  • Random Dent@lemmy.ml
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    9 months ago

    I had a go on a VR helmet and thought it was kind of fun, but at the moment the options seem to be an affordable one that’s infested with Facebook nonsense, or the Valve/Apple ones which are presumably less intrusive but cost a fortune. So I’m fine to just do without until someone figures out how to do it in a cheap, open-source kind of way, like the raspberry pi of VR helmets.

    That might not even be possible, but in that case I’m also fine to just do without TBH.

      • Random Dent@lemmy.ml
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        9 months ago

        Hmm, I have a soldering iron and a 3D printer. You might be right. Thanks for the link!

    • GregorGizeh@lemmy.zip
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      9 months ago

      Im really not impressed with the whole concept. Yeah it’s probably a necessary step towards an actually simulated reality but wearing a clunky headgear while running into my living room walls is just not appealing at all to me.

      • darthelmet@lemmy.world
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        9 months ago

        It strikes me as a mostly non-technical problem. As a method of interfacing with computers/games it just doesn’t offer anything that useful and runs into a lot of practical problems that won’t magically get better with faster processors or smarter software.

      • Strykker@programming.dev
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        9 months ago

        I like it for stationary games, such as flight and racing sims, or rhythm games like beat saber. The ones where you do a bit of walking around tend to result in finding walls and furniture too quickly.