There are so many things being tracked all the time in the game for puzzles and the power arm. Yet despites literally tracking sunshadows for some puzzle completion for example it runs almost smoothly with (in my 170h) no crashes. On a 6 yo portable console??

Botw was already impressive but I could grasp it with the shaders and also there weren’t that much physics puzzle. Objects were more static, there wasn’t the two other maps, enemy diversity was limited, same for weapons. There was less of everything overall but I thought it was the limit of the console and the possible engineering around it.

Is there any resources on how they managed to pull this off? White papers, behind the scenes, charts, …?

  • Honytawk@lemmy.zip
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    7 months ago

    I mean, pokemon needed 151 different battle cries. There is bound to be some overlap.

    Pokemon is very optimised. In order to have the feature to give your pokemon nicknames, they had to scrap the other 105 pokemon just so they had enough space to write the code.

    • Patches@sh.itjust.works
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      7 months ago

      Need is such a strong word

      I don’t think they needed a single one.

      The game would be equally popular with, and without the screeches.