Video and title aren’t mine. Just posting for discussion purposes.

  • jballs@sh.itjust.worksOP
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    8 months ago

    I didn’t try all the new changes, but played for a couple hours yesterday and couldn’t find a good way to deal with Chargers. Anyone have better luck?

    • GoodEye8@lemm.ee
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      8 months ago

      Flamer can now kill a charger as fast or faster than the previous railgun strategy. Just aim body, let it rip and make sure you don’t burn yourself. What you don’t have is the range of the railgun so you can’t help someone else fighting a charger in the distance.

    • dlpkl@lemmy.world
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      8 months ago

      Anywhere on body: 110mm rocket pods*, railcannon strike, orbital laser, orbital precision strike*, 2 x EAT, Arc Thrower (20+ to body), flamethrower, Spear, might be others

      Headshots: Arc Thrower seems to kill a charger in about 10-12 shots if you can land it on their face. The lightning is somewhat more accurate and reliable at medium ranges, so get some distance.

      Front leg and then shoot exposed flesh: EAT, Recoilless Rifle, Railgun on Unsafe mode (4 shots to break),

      When paused after a charge**: autocannon to backside of front leg, laser cannon to backside of front leg, impact grenade to backside of front leg, probably many others

      *These stratagems seem to be sticky for some reason and I’ve had good success attaching them to the chargers as they pass or after they’ve stopped.

      **Some people seem to think that this strategy takes advantage of a hitbox bug where the charger’s armor is temporarily reduced after their charge attack.

    • littleblue✨@lemmy.world
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      8 months ago

      Nothing compared to what we had, but when it’s only one: dropping an AP/HE Strat between your positions will draw it into the concussive fire, and chuckin’ a couple grenades under it en route tends to result in a cinematically satisfying skid to a dead stop in a heap a few meters from you… 🤓🤘🏽

  • entropicshart@sh.itjust.works
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    8 months ago

    Instead of working on fixes and content, they nerf people’s ability to play the endgame.

    Typically this is a sign that they lack content and want to drop what little they have while people struggle with their shit weapons.

    Then in two weeks they will roll out the new weapons that I’m sure will be mistakenly overpowered, but it’s ok because those are sold for super credits; they will balance them once enough people grind missions to earn credits to earn them.

    They had such a great start and now they seem to be going the path of anthem.