Helldivers 2's new update completely changed the endgame meta. Today we review all the changes to weapons, stratagems and mission types in this gameplay test...
Video and title aren’t mine. Just posting for discussion purposes.
Flamer can now kill a charger as fast or faster than the previous railgun strategy. Just aim body, let it rip and make sure you don’t burn yourself. What you don’t have is the range of the railgun so you can’t help someone else fighting a charger in the distance.
Anywhere on body: 110mm rocket pods*, railcannon strike, orbital laser, orbital precision strike*, 2 x EAT, Arc Thrower (20+ to body), flamethrower, Spear, might be others
Headshots: Arc Thrower seems to kill a charger in about 10-12 shots if you can land it on their face. The lightning is somewhat more accurate and reliable at medium ranges, so get some distance.
Front leg and then shoot exposed flesh: EAT, Recoilless Rifle, Railgun on Unsafe mode (4 shots to break),
When paused after a charge**: autocannon to backside of front leg, laser cannon to backside of front leg, impact grenade to backside of front leg, probably many others
*These stratagems seem to be sticky for some reason and I’ve had good success attaching them to the chargers as they pass or after they’ve stopped.
**Some people seem to think that this strategy takes advantage of a hitbox bug where the charger’s armor is temporarily reduced after their charge attack.
Nothing compared to what we had, but when it’s only one: dropping an AP/HE Strat between your positions will draw it into the concussive fire, and chuckin’ a couple grenades under it en route tends to result in a cinematically satisfying skid to a dead stop in a heap a few meters from you… 🤓🤘🏽
Yeah, I feel like 1 is easy enough to deal with. Orbital rail strike will 1 shot anything. But once there are more than 2 chargers out, I felt like it is impossible.
I didn’t try all the new changes, but played for a couple hours yesterday and couldn’t find a good way to deal with Chargers. Anyone have better luck?
Flamer can now kill a charger as fast or faster than the previous railgun strategy. Just aim body, let it rip and make sure you don’t burn yourself. What you don’t have is the range of the railgun so you can’t help someone else fighting a charger in the distance.
Anywhere on body: 110mm rocket pods*, railcannon strike, orbital laser, orbital precision strike*, 2 x EAT, Arc Thrower (20+ to body), flamethrower, Spear, might be others
Headshots: Arc Thrower seems to kill a charger in about 10-12 shots if you can land it on their face. The lightning is somewhat more accurate and reliable at medium ranges, so get some distance.
Front leg and then shoot exposed flesh: EAT, Recoilless Rifle, Railgun on Unsafe mode (4 shots to break),
When paused after a charge**: autocannon to backside of front leg, laser cannon to backside of front leg, impact grenade to backside of front leg, probably many others
*These stratagems seem to be sticky for some reason and I’ve had good success attaching them to the chargers as they pass or after they’ve stopped.
**Some people seem to think that this strategy takes advantage of a hitbox bug where the charger’s armor is temporarily reduced after their charge attack.
Nothing compared to what we had, but when it’s only one: dropping an AP/HE Strat between your positions will draw it into the concussive fire, and chuckin’ a couple grenades under it en route tends to result in a cinematically satisfying skid to a dead stop in a heap a few meters from you… 🤓🤘🏽
Yeah, I feel like 1 is easy enough to deal with. Orbital rail strike will 1 shot anything. But once there are more than 2 chargers out, I felt like it is impossible.
More than 2‽ 😳
Pretty much on any level 6 or above you’ll get more than 2 on every fight.