runs only on MacOS
And
get it into the hands of millions of developers
Seems contradictory
Yup. Especially since it’s written in Rust… Like why? Rust has a great cross-platform story.
they’ve written a custom GPU framework to achieve the performance the level of performance they have. it’s currently only compatible with macos, but is being ported to other operating systems.
How much GPU performance do you need for text?
For sure. If 32-year-old vim can handle multi-GB files smoothly, you don’t need a GPU.
I remember when we ran text editors on a turnip. It wasn’t much but we were happy.
Why in the world wouldn’t you just use Vulkan? Then it would still be portable to other platforms with probably still good performance, no?
vulkan is a graphics api, not a framework. their framework is using vulkan.
If their framework is using Vulkan, why is it not compatible with anything but MacOS? Isn’t the point of Vulkan that it’s cross platform?
It’s not fundamentally incompatible, they just haven’t written the code to make it compatible yet. GPU frameworks need a lot of OS specific code, so it will take some time for them to make it run perfectly on Linux.
This is wrong. Their framework uses metal, which is an apple only graphics API.
My bad, I was referring to the new Linux implementation which is using Vulkan, which was not clear. The MacOS implementation only supports Metal, as MacOS does not support Vulkan natively. I assume the Vulkan implementation will also be what is used for the Windows build.
runs only on MacOS for now
it will be released on both Linux and Windows, with Linux support currently being the top ranking issue on their GitHub page. they have a tracking issue showing that many pr’s have already been merged working towards Linux support.
I guess if you are committed to supporting a hard to support platform, may as well get it out of the way first?
But yeah, seems like a pretty poor release.
Sounds cool! Too bad it’s only on MacOS atm
They wrote their own GUI toolkit (oof) and it’s hardware accelerated (argh), so OS portability is going to be unusually difficult unless they planned for it from the beginning. No mention of that in the article, so I doubt they did.
They already have very experimental Linux support. You have to build whole app yourself though. I’d say that in month or two we’ll get a binary. You can track Linux porting progress in this issue
Anybody got a nix flake though?
I mean on the one hand, the hardware acceleration is awesome. The GUI toolkit is not of course (I assume MacOS has a default one to make everything look like it belongs?), but at least they made it look like a native app instead of the usual electron shit where it’s clearly a web page with a window border and some design 15y old me might think is cool but 16y old me would already have been ashamed of.
As I understand, GUI toolkits will usually support various widget styles or “Look and Feels”.
So, they can just use a glossy graphic for a button on macOS and a flat graphic on Windows 11, without having to reimplement the whole application in the native toolkit. It will usually not feel entirely native, but at least, it won’t look out of place…
Its already possible to build manually on linux and there’s a tracking issue.
*edit. same as the other post
Sounds like gimp with gtk (gimp toolkit) all over again
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Edit: I’m writing this out of my ass, so don’t quote me.
They wrote that they GPU(I?)-accelerate the font rendering. Well, indeed, fonts are usually rendered with CPUs because it’s slow to use the traditional VRAM (which sits in the GPU) for this task, given that the text itself is stuck in the RAM (sitting right next to the CPU). With integrated chips like the Apple Silicon, it probably makes sense to move the font rendering into the GPU because the memory is unified. GTK is absolutely not designed to do this, AFAIK.
But that also means that, to get this particular benefit of their dedicated GUI framework, you probably have to buy an Apple Silicon Mac. There are PCs with similar architecture, iirc, but that also means that there’s no way you can upgrade your GPU or RAM individually in the future… My fear is that, on a standard PC, it might be just as responsive as other editors.
Didn’t treesitter come from the Atom editor? These guys always take things really far so this isn’t surprising.
Because GTK is designed for GUI software, and this is a text editor. Almost everything is text - it’s got more in common with Vim than Gedit.
I’m waiting for it to come on Linux.
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How would they know a release date if they haven’t finished making it yet?
Great question – would someone ask that of my boss please? 😉
Looking forward to the memes once this dies
(Zed’s dead)
I’ll be watching this one. It looks nice. Please come to Linux. I do loves me my vim. I did not like setting it up as much as I thought I would to be an IDE. I’m sorry I was mean Zed.
I’ve been trying out Helix as of late. It’s a bit different than vim, but I’m beginning to like it.
Helix’s autocomplete is too bad for me to be able to like it
what do you mean? Helix uses LSP servers, usually the same ones used by Vim and VS Code.
were you using it without the LSP’s installed? If you were, then you would only get completion based of the treesitter grammars, which would be very limited.
no, the autocomplete trigger is rly bad and triggers when moving the cursor around instead of when you actually type It’s a documented problem and they are working on fixing it
Ah I see. I usually only move the cursor when in command mode, so that might be why I haven’t noticed it. That’s unfortunately an issue I’ve noticed in a lot of editors. In fact, because Zed is so fast, the auto completion is super obnoxious atm and constantly flashes at you while you type.
I know it’s the intended way but I’m too much of a modal noob for that, I’m actually working on a non-modal editor for this reason that’s similar to helix and fish philosophies
Yes, that was mean, because nobody is able to make another editor as powerful as vim.
Time will tell for sure, but helix is looking really good and once they have support for plugins I’m rather sure it will be a very, very powerful editor.
I don’t think helix will ever catch up to a lot of vims lesser know features of which there are a lot. I think that’s by design as well, I think that helix wants to have a smaller surface area than vim and for a lot of people that will be the right choice. I personaly use ex-commands for example, or the quickfixlist fairly often so for me I have a hard time imagining helix not feeling like a step down power-wise (as nice as multiple cursors are).
VSCode has way more features than Vim. Including the ability to run Vim inside the IDE. Or Emacs.
Sais no-one that knows vim, thou it have a vi-like mode that is missing most advanced vi-trixs.
I was also disappointed not to have ex-commands, but I soon realized Helix’s use of multiple cursors with commands that support regex can accomplish the same tasks in a way I found more intuitive. Definitely took a bit to get rid of my
:%s/new/old/g
muscle memory, but Helix’s select command works very similarly and just as quickly.Quickfix commands on the other hand I never used. It seems Helix has some features such as jumping to diagnostics and errors, but it doesn’t have the ability to do so automatically after running make like Vim does (afaik). I don’t write much C, so I didn’t know that feature existed to begin with.
Multiple cursors are a lot better than
:s
for you standard search and replace, unless you have a really big file at which point helix gets to slow (which isn’t that common) but there are a lot of other stuff you can do with ex commands.I use
:make
pretty often, vim ships with the ability to parse a lot of compiler/linter outputs out of the box so if you tell it which one with:compiler
you get build errors in the quickfix list. I also use:grep
a lot. You can do<space>/
to grep in helix but I often find that I want to add command line options to only search in specific directories or for specific file types (we have a large codebase at work). Being able to filter results with:Cfilter
, and being able to go back to old quickfix results with:colder
is also really nice. Finally, you can use:cdo
to apply ex commands to stuff you’ve matched in the quickfix list.As an example, if you get a build error because you’ve renamed a variable in one file but not the places it gets referenced in other files, you can
:make
to get the build errors in you quickfix list,:Cfilter
to narrow it down to only that specific class of error if needed and then do:cdo s/oldName/newName/g
to rename the variable in all places that cause errors. You can then go back to the list of all errors with:colder
and handle other errors in another way if needed.I’ll have to admit that I don’t do this that often so honestly I wouldn’t lose out on that much switching to helix (after it gets proper plugin support and someone makes a decent replacement for the fugitive git plugin) but I would feel less powerful not knowing that I have those tools up my sleave lol.
Those are some neat features. I hadn’t heard of them when I was using Vim. Parsing the compiler output to go straight to the error is very cool. I definitely think plugin support will bring a lot of people to Helix. I don’t currently have any features I’m waiting on, but I’m sure I’ll find some plugins to make it even better once they’re available.
I tried it briefly. It certainly is a lot snappier than Atom ever was, I’ll give it that. Seemed to be pretty good with Python, but when I opened some C++ source, it went around reformatting my indentation and replaces tabs with spaces. I will have to see if there is a way to disable all that, as I found it obnoxious.
If I wrote an IDE and detected tabs I’d just have it delete the codebase
It was more than just tab conversion. For example, it decided on its own that:
if(...) { ... } else { ... }
would look better like:
if(...) { ... } else { ... }
I mean I guess I could live with that, but really? I imagine there’s some config where you can disable all this, but it just doesn’t seem worth some giant git commit every time I touch a file with the editor.
Ah I think I found it. I need to go:
{ "format_on_save": "off" }
My guess is that it has that default because they use Rust. Everyone uses rustfmt so everything looks the same and if you always format before a commit you never get massive diffs.
Most rust projects I’ve seen even have a ci job to check the formatting with rustfmt.
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Honestly even if they had coded this to anything other than MacOS I wouldn’t use it, I’m not too keen on learning a software that’s developed by a team that archived their previous project, given how popular atom was when they decided to archive it it concerns they could just do the same with this one.
On the plus side, the fact they stopped Atom development has allowed our community fork of Pulsar to flourish and it has seen loads of active development over the last year. I do find it hard to blame the original team, it was clearly a Microsoft thing to make sure they put all focus on VSCode.
I’m assuming it was a MS decision
Shout out for Lapce.
I remember reading a bit about this (from Atom) a while back and having iffy feelings… I don’t wish to slander based on vague memories but certainly at the time I hoped Lapce would catch on instead.
It’s still in development, but has a handful of aspects that I really like as the right way to go about things.
Nice, been finding vscode more and more laggy after each update, so hopefully this is something to replace it with at some point.
The inevitable cycle of modern open-source text editors. First there was Atom, then that got too slow and most switched to VS Code. Next seems to be Zed… I wonder what comes after it!
Lapce looks pretty cool, for an alpha.
Seems fair tbh. As long as the total usability goes up to that is!
I had the same prob, when I swapped to Codium and paired down my plugins, it was snappy again.
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How did Zed get so much publicity? Do they happen to have a lot of funding or something? I’ve seen a million of these posts and I’m just really uninterested, as does a big portion of comments I see.
🎉
I don’t see the need of it.