That being said I think there should be an independent organization in charge of defining what is and is not triple A. Like if you buy the game and it still has micro-transactions and loot-boxes it should be disqualified from being considered AAA. I don’t think having a large budget by itself should be enough.
I don’t think having a large budget by itself should be enough.
That’s what AAA means, though. People regularly misinterpret it to mean “good” or “popular” but what it really means is “large and expensive to produce”
Well, for good vs. bad, we have review scores. For micro-transactions and loot-boxes, you may find indicators on storefronts or from youth protection agencies, but I agree that a more standardized effort would be better here.
You have it backwards, though. Indies basically never have micro-transactions and loot-boxes, whereas AAA has lots of them.
That seems to only be the headline that makes such a bold claim. The article text says that they’ve got people on board with AAA experience and that they feel like they could tackle a project with AAA budget. Now, it’s up to potential investors to determine the actual budget…
Can you just declare yourself a “triple-A” studio before you make a game?
Sure, why not. After all, ‘Skull and Bones’ was declared a quad-A game, so the label doesn’t mean anything anyways.
AAA is about size, not quality. If they have the budget they can make a AAA game.
That being said I think there should be an independent organization in charge of defining what is and is not triple A. Like if you buy the game and it still has micro-transactions and loot-boxes it should be disqualified from being considered AAA. I don’t think having a large budget by itself should be enough.
That’s what AAA means, though. People regularly misinterpret it to mean “good” or “popular” but what it really means is “large and expensive to produce”
Well, for good vs. bad, we have review scores. For micro-transactions and loot-boxes, you may find indicators on storefronts or from youth protection agencies, but I agree that a more standardized effort would be better here.
You have it backwards, though. Indies basically never have micro-transactions and loot-boxes, whereas AAA has lots of them.
Haha regulation.
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It by definition makes you triple AAA if you have a large team with a large budget. It has absolutely nothing to do with quality
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Right but words have meaning, and AAA doesn’t refer to quality, even though many seem to think it does.
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It’s an industry term that got picked up by marketers unfortunately
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I think it is more of a term to describe their budget vs quality or reception .
Seems to be the way. I assume it’s for investor hype but I don’t know.
Triple A things isn’t implying the quality of the game, like a review rating. It’s representative of the budget, compared to say, a budget title.
https://en.wikipedia.org/wiki/AAA_(video_game_industry)
That seems to only be the headline that makes such a bold claim. The article text says that they’ve got people on board with AAA experience and that they feel like they could tackle a project with AAA budget. Now, it’s up to potential investors to determine the actual budget…