• 3volver@lemmy.world
    link
    fedilink
    arrow-up
    42
    arrow-down
    3
    ·
    8 months ago

    It’s because Valve is a private corporation, Gabe Newell has managed it well, they don’t hire idiots, and they pay their employees well.

    • kaffiene@lemmy.world
      link
      fedilink
      arrow-up
      17
      arrow-down
      8
      ·
      8 months ago

      It’s because they have a near monopoly and take a huge cut of developer’s revenue

      • 3volver@lemmy.world
        link
        fedilink
        arrow-up
        16
        arrow-down
        1
        ·
        8 months ago

        Last time I checked, Epic Games has plenty of money to compete. Monopoly implies competition is actively being stopped. Valve hasn’t done much to stop competition other than making a good product that people use.

        • kaffiene@lemmy.world
          link
          fedilink
          arrow-up
          2
          arrow-down
          2
          ·
          8 months ago

          No it doesn’t. Anticompetittive behaviour is a seperate issue. One often imployed by monopolists, but seperate nonetheless.

      • LeadersAtWork@lemmy.world
        link
        fedilink
        arrow-up
        14
        ·
        8 months ago

        Is 30% on average “huge” considering the platform and total number of averages monthly users? I know that number does move around a bit as well.

        I guess considering the ease of use for users and the fact that other platforms exist, they might be considered a monopoly only because nothing else of quality has shown up. It’s not like they’re buying out competitors and paying politicians to create laws and expectations to give them a competitive advantage. They’re literally just better than the other shit. Except arguably GoG which is solid in its own right, though not in the same ways as Steam.

        • kaffiene@lemmy.world
          link
          fedilink
          arrow-up
          1
          arrow-down
          1
          ·
          8 months ago

          30% is a huge cut. Epic takes 12%

          When valve was establishing steam, 30% was justified. They had to invest in the product. They took a risk. They don’t have to now and they are profiteering.

            • kaffiene@lemmy.world
              link
              fedilink
              arrow-up
              1
              arrow-down
              1
              ·
              8 months ago

              And valve have admitted they’re making more profit than anyone else in the space. I’m not saying they shouldn’t be allowed a profit, I’m saying there’s an argument that they (and Apple via the Apple store) are taking too much from the work of others

    • uis@lemm.ee
      link
      fedilink
      arrow-up
      7
      arrow-down
      1
      ·
      8 months ago

      I think it is more because of heavy encouraging of being proactive.