Aside from fps, is there any difference in quality of raytracing in Nvidia and AMD or is it the same(like they say that DLSS is better than FSR)?
Aside from fps, is there any difference in quality of raytracing in Nvidia and AMD or is it the same(like they say that DLSS is better than FSR)?
Should be the same, the fact remains that Nvidia’s implementation using the hardware on-board of the GPU is having an advantage. To what degree, I wouldn’t know specifically, but doubt quality changes because of that.
I find it odd that people say “No, Nvidia is better” because clearly it’s the same technique, only the hardware said on-board of each vendor GPUs might differ in how they handle that workload.
Personally, I think Raytracing is cool, but it’s still too early for GPUs to handle efficiently + costly and isn’t any factor for me buying any vendor/game. Nor do I care much about it.
I’d assume that by better, they mean the performance, I’m which Nvidia is definitely better. They’ve been doing it for longer and at this point. Account for the number of years in the game and they’re pretty equal. 20 series Ray Tracing is a joke.
The majority of people aren’t bothering with RT anyway.
Advantage, not better in terms of quality as OP asked.