Aspyr is under fire over the disastrous launch of the highly anticipated Star Wars: Battlefront Classic Collection, which is plagued with server issues, bugs, and more.
For those wondering if this is under exaggerated, it’s not. Now my experience is on the Switch.
This issues I saw in my time before I got refunded was as follow. Texture Flickering and Shadow Flickering (hard to see as a screen shot so this is the worse I saw)
Textures that are still in 4:3 and not 16:9
Random Texture floating when they shouldn’t be
The lighting failing on the Bridges on the Naboo Map
And the FMV’s being so compressed you can see the compression artifacting (and this is a game that ~34GB)
Looking at the 34GB install, I’m guessing it’s some kind of massive emulation layer; it’s scary to say but I feel like we’ve just run out of game developers that can genuinely code against the machine itself to optimize install size and performance.
When you look back on the meager specs of old consoles and what they got running there, it now feels more and more impressive.
For those wondering if this is under exaggerated, it’s not. Now my experience is on the Switch.
This issues I saw in my time before I got refunded was as follow. Texture Flickering and Shadow Flickering (hard to see as a screen shot so this is the worse I saw)
Textures that are still in 4:3 and not 16:9
Random Texture floating when they shouldn’t be
The lighting failing on the Bridges on the Naboo Map
And the FMV’s being so compressed you can see the compression artifacting (and this is a game that ~34GB)
Looking at the 34GB install, I’m guessing it’s some kind of massive emulation layer; it’s scary to say but I feel like we’ve just run out of game developers that can genuinely code against the machine itself to optimize install size and performance.
When you look back on the meager specs of old consoles and what they got running there, it now feels more and more impressive.