• Patapon Enjoyer@lemmy.world
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    8 months ago

    Who could have foreseen that a $550 peripheral stuck to a $500 console, with no backwards compatibility and bad first party support wouldn’t sell well?

    • skozzii@lemmy.ca
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      8 months ago

      Don’t forget their history of just dropping products, or stopping support.

      Atleast if it was usable on PC people would be willing to buy it as they know development isn’t going to just stop one day and they have an expensive brick.

    • Haru@lemmy.world
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      8 months ago

      It’s was the lack of backwards compatibility that killed it for me. I’d had niggling considerations of PSVR1 for some time, then PSVR2 was announced and I was all ready to hand over my money. Until it became clear there was no backward compatibility. So I own neither.

      • Patapon Enjoyer@lemmy.world
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        8 months ago

        Maybe one day PS4+PSVR emulation will viable, and when that happens you should play Astrobot. It’s my favorite VR game and possibly the best platformer of last gen.

      • szczuroarturo@programming.dev
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        8 months ago

        Yup. It was similar case to me. Especialy since i had the ocasion to play ps vr 1 and it was dope even if motion controls were a litle janky. And then ps vr2 came and all my hopes and dream were crushed. Honestly until Nintendo decides to ship full vr only console/hybrid i dont expect anyone to provide apropriate support to vr. For all their faults they do support their consoles with games to the death.

    • DustyNipples@lemmy.world
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      8 months ago

      The lack of an AstroBot game is unforgivable, or Blood and Truth for that matter.

      I can’t justify a PS5 never mind another €500 odd for the headset.

      Got a Quest 3 and it’s absolutely brilliant.