• Ilflish@lemm.ee
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    7 months ago

    This is a slippery slope fallacy. Adding paid for cheats in single player games doesn’t make pay to win more normalised if you have a sense of a moral limit. My limit is when game design is changed to account for microtransations. Shadow of Morder was horrible because the game was almost unplayable without it’s boosters. Dragons Dogma is the same game.

    If Elden Ring came out and had boosters I’d feel the same way. I’d ignore them and feel weird about people who used them. But it literally doesn’t effect the game for me or my experience if they existed or didn’t

    • GlitterInfection@lemmy.world
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      7 months ago

      This is the slope having already slipped.

      It’s not a fallacy to say that this is gameplay features for pay and I am only ok with cosmetics being for pay in a game that isn’t free at its base.

      I don’t want to let them move that goalpost.

      Also, not all slippery slope arguments are fallacious. https://en.m.wikipedia.org/wiki/Slippery_slope

      While it is possible that a company like Capcom, driven to increase its profit margin, and having normalized pay-to-win-through-convenience-features in this game would choose to not do more pay-to-win options with deeper gameplay impacts in a future game.

      Being vocal about hating this game’s micro-transactions, especially with the reviews going so negative, is one of the only ways we can communicate that we don’t want either.

      • Ilflish@lemm.ee
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        7 months ago

        I never said all Slippery Slope are incorrect. I just think this isn’t one of them

        • GlitterInfection@lemmy.world
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          7 months ago

          In order for an argument to be a slippery slope argument it needs to require that step one leads to step two.

          My argument wasn’t even a slippery slope argument and is therefore not the slippery slope fallacy.

          My claim was that normalizing this type of pay-to-win-light game design makes it easier for them to normalize pay-to-win-full game design. It did not claim that normalizing this will lead to normalizing that.

          I don’t want either in my games.

          If we push back against this now it should make them think twice about considering full pay-to-win single player non-free games, because it could have a much bigger backlash. Which is what I was saying.

    • dandi8@kbin.social
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      7 months ago

      I used to be able to just cheat in the game. Just input a cheat and get infinite lives.

      Why do I have to pay money for that now?