Google has started automatically blocking emails sent by bulk senders who don’t meet stricter spam thresholds and authenticate their messages as required by new guidelines to strengthen defenses against spam and phishing attacks.
As announced in October, the company now requires those who want to dispatch over 5,000 messages daily to Gmail accounts to set up SPF/DKIM and DMARC email authentication for their domains.
Yay, does this mean that Google is going to stop saying the masked email address is the sender and hide the true email address?
You know, like MS has done for over 15 years now?
Yeah…but have you considered how much “cleaner” the interface is without that information “cluttering” the UI up?
In my experience it’s been more like…
UX: “users said they want these three pieces of info”
DEV: “I typically only look for one of those pieces of info, so I built this to just show the one”
UX: “users said they want three things for these reasons… only one isn’t as helpful and it’s not hard to add the other 2”
DEV: “well how’s that supposed to fit?”
UX: “like the designs already show”
DEV: “well I’ll put a ticket in the backlog and someone can come back to it, if they have time.”
PM: “I see no reason to prioritize slight “UX improvement” tickets over shit like new features or bug fixes…”
REPEAT X1000.
Then sit through months of user testing where people keep saying exactly what you are saying. “Why not add x? I guess someone thought it’s cleaner that way” but all these little pains add up to “death by a thousand cuts”
Then everyone complains and scapegoats design.
I mean, you’re scapegoating developers right now. Developers don’t determine priorities. That’s a product/business direction problem.
Also, UX doesn’t get to say what is hard to do or not (that’s the job of a developer, you really don’t have any way of knowing without familiarity with the implementation details), so that’s certainly at least part of your problem right there.
Bullshit and it’s right there in your comment: devs are not the only ones capable of assessing difficulty. The entire team should be doing that COLLABORATIVELY well before any dev touches a keyboard. Code isn’t some arcane black magic and we’ve all built products before, heard these excuses before… so stop saying “that’s not your job, that’s not my job”. Not a good look.
Suddenly declaring something is too hard and ignoring specs during the build phase is not a part of any dev’s fucking job, though you’d be surprised by the way they act.
Which is encapsulated perfectly in your comment. You mention it’s someone else’s job to handle business direction problems while ignoring how the problem is actually the dev not doing their job to begin with. The product meets its goals by showing three points of data, but a dev said fuck it and only showed one. That’s not a business issue, it’s a “I don’t want to” problem. Just like in your comment, any issues with “business direction” did not exist until you cited it to cover up for not doing the work that was already planned.
It’s not scapegoating to point out actual behavior. Behavior I’ve seen for 15 years and behavior you reinforced with your comment. You completely ignore the role of collaboration. It’s insulting to have a dev define your job in order for them to justify making decisions in a vacuum.
It’s especially maddening to hear this after I’ve spent over a year working directly with the CEO and CPO on a new product, lead focus groups, spoken with 100’s users on the issue, designed prototyped and validated solutions with additional testing… all alongside dev leads to expose any concerns early on. The board is happy, the c-suite is happy, the users like it, and we’re all set except some jackass developer thinks that since they know C# no one else can weigh in on all of their reasons to just not build what the TEAM designed.